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Weekly 03..

Posted: Sun Jan 03, 2016 8:13 am
by daniel.reutersward
Hello!

Here´s my weekly project 03..

I have felt the need to improve my exterior/nature skills for a while and thought it would be good to do a few nature mini-projects.
There are still improvements to be made.

3Ds Max & Octane Render.

Image
Image
Image

Re: Weekly 03..

Posted: Sun Jan 03, 2016 8:18 am
by Scottiefeng
Fantastic.

Can you tell us what the setting is? Render time?

Re: Weekly 03..

Posted: Sun Jan 03, 2016 7:20 pm
by Sorel
These are wonderful, they look just like photographs!

Re: Weekly 03..

Posted: Sun Jan 03, 2016 8:23 pm
by prehabitat
Awesome stuff!!! well done mate.

can you shed some details on your workflow?

specifically:
-Rocks are mesh? or a detailed scan with displacement etc?
-Hero vegetation (flower specimens, tall herbs etc) are these commercial (xfrog etc). and did you scatter (phantom or otherwise)
-Grass: field; is this a series of small clusters scattered over the ground surface? or something else?
-Grass: Hero Shot, this looks incredible. did you start with a mesh then texture it for this shot? or is that a close-up of the detail on your grass proxy model? the colour change on the larger blades is beautiful!

Re: Weekly 03..

Posted: Sun Jan 03, 2016 9:18 pm
by smicha
Perfect. Yes - give us more details.

Re: Weekly 03..

Posted: Sun Jan 03, 2016 9:22 pm
by daniel.reutersward
Sorel wrote:These are wonderful, they look just like photographs!
Thank you very much!
Scottiefeng wrote:Fantastic.

Can you tell us what the setting is? Render time?
I used PathTracing without changing anything. Rendertimes were probably around 20min@4000-6000px, I´m not sure, I hit render and went away and did something else for a while :)
prehabitat wrote:Awesome stuff!!! well done mate.

can you shed some details on your workflow?

specifically:
-Rocks are mesh? or a detailed scan with displacement etc?
-Hero vegetation (flower specimens, tall herbs etc) are these commercial (xfrog etc). and did you scatter (phantom or otherwise)
-Grass: field; is this a series of small clusters scattered over the ground surface? or something else?
-Grass: Hero Shot, this looks incredible. did you start with a mesh then texture it for this shot? or is that a close-up of the detail on your grass proxy model? the colour change on the larger blades is beautiful!
Sure!
- Everything is 3D geometry except the background on the image with the gravel and one plant.
- I used Forest Pack (inside 3Ds Max) to scatter everything and yes, they are commercial models.
- The ground surface has both some noise and displacement and the vegetation is scattered on top of the displacement. It´s random size clusters, not individual grass strands.
- Thanks! These are a couple of clumps of grass strands (each look slightly different from another) that are then scattered. Then I manually placed a few closest to the camera to get the look I wanted.
smicha wrote:Perfect. Yes - give us more details.
Thank you! See a bit further up for more details.

If anyone wants to know anything else let me know :)

Cheers,

Re: Weekly 03..

Posted: Mon Jan 04, 2016 8:46 am
by Rickky
fantastic image. Can you tell us more about the grass shader (mix shader with diffuse + glossy) ?

Re: Weekly 03..

Posted: Mon Jan 04, 2016 10:43 am
by daniel.reutersward
Rickky wrote:fantastic image. Can you tell us more about the grass shader (mix shader with diffuse + glossy) ?
Thank you! I´ve attached a screenshot of one of the grass materials, very basic stuff :)

Re: Weekly 03..

Posted: Mon Jan 04, 2016 4:55 pm
by daniel.reutersward
I´ve uploaded a short breakdown of these 3 image on my Facebook page, check it out if you´re interested! :)

Here: http://www.facebook.com/danielreuterswardvisualisation

Re: Weekly 03..

Posted: Mon Jan 04, 2016 5:07 pm
by Seekerfinder
Inspiring stuff!