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Rust

Posted: Wed Feb 02, 2011 10:18 pm
by Furumaru
A rusty tool in an old cellar. ;)

Re: Rust

Posted: Wed Feb 02, 2011 11:18 pm
by abstrax
It's a simple scene, but very well executed. I like the lighting, composition, textures and the colours. Can't find anything to nitpick :)

Cheers,
Marcus

Re: Rust

Posted: Thu Feb 03, 2011 12:13 am
by colorlabs
That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.

Re: Rust

Posted: Thu Feb 03, 2011 1:11 am
by tchoa
As said abstrax, excellent photography with simple geometry and great texturing. From octane point of view did you used 'complex' shading networks with procedural textures?
F

Re: Rust

Posted: Thu Feb 03, 2011 8:14 am
by abstrax
colorlabs wrote:That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.
I agree about the floor, making it more rough and dirty might improve the realism, but I really like the overall look and brightening up the corner may be counter-productive. On the other hand, I'm no artist ... ;)

Cheers,
Marcus

Re: Rust

Posted: Thu Feb 03, 2011 11:06 am
by radiant
Very realistic well done :)

Re: Rust

Posted: Thu Feb 03, 2011 4:34 pm
by Furumaru
colorlabs wrote:That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.
I have used pathtracing (as always). The dark corner is painted on the texture for a better transition from floor to wall. The flatness was because i used only a diffuse mat for the floor. The new version below have a glossy mat that looks way more bumpy. :)

Btw the rendertime with pathtracing was 1 minute. :shock:

Re: Rust

Posted: Thu Feb 03, 2011 4:37 pm
by r4ytrace
very nice and realistic

Re: Rust

Posted: Thu Feb 03, 2011 4:43 pm
by colorlabs
Way better with bumpy floor! I can imagine reaching out and touching that nut in the foreground!

Re: Rust

Posted: Fri Feb 04, 2011 10:19 pm
by Furumaru
Just for fun. :roll: