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OctaneRender for Carrara 3.0.0.1 [Test]

Posted: Thu Dec 31, 2015 8:45 am
by Sighman
WARNING: This version has had limited testing. Use at your own risk!

Changes in 3.0.0.1
  • Fixed saving corrupt scene files by changing the render pass setting ids to be Carrara conformant. Note that any scenes saved with version 3.0.0.0 of the plugin are corrupt and cannot be recovered. Sorry for any inconvenience.
Changes in 3.0.0.0
  • Linked against Octane SDK 3.0 alpha 2
  • Added new 'level' option to displacement shader.
  • Added new medium option to Octane Environment effect.
  • Updated Render Target Settings for the 3.0 SDK.
  • Added support for the new Render Passes including new Render Pass save options.
  • Added option to save Deep Image EXR files.
  • Added support for Cloud Volumes (see notes below.)
Quick Notes:
Carrara has volumetric clouds that can be rendered in Octane 3.0. I cannot gain direct access to the volumetric data held within Carrara but I can resample the volume. The default resample size is 100x100x100 but you can change this using the Octane Cloud effect. Rendering clouds in Octane is disabled by default so you need to visit each cloud instance and select Enable in the Octane Cloud effect. You can also assign an Octane Medium shader to a cloud instance. This will allow you to change the Absorption, Scattering, and Emission of the rendered cloud. This is done through the standard Carrara shader mechanism. The Carrara native renderer does not use shaders for Volumetric Clouds but you can assign one anyway and Octane will use it if you make it an Octane Medium shader.

Note that only the 'new' Carrara volumetric clouds are supported. The 'old' volumetric clouds, clouds, fire, fountain, and fog do not expose any volumetric data so they are not supported. I will be adding support for OpenVDB files shortly.

Also, please let me know if you are interested in the Baking Camera or Cloud Rendering (using OTOY's OCS cloud rendering service).

As usual, please let me know if you find any other issues.

ATTENTION: This version is based on Octane 3.0. That means you need to update your NVIDIA graphics drivers.

Happy Rendering...

Download Links:
OctaneRender for Carrara (64-bit) 3.0.0.1

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Fri Jan 01, 2016 11:24 am
by EddyMI3D
Great! Already trying out.

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Sun Jan 03, 2016 4:56 pm
by dustrider
Thanks Sighman! I'm definitly interested in baking camera and cloud rendering (clouds the most).

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Tue Jan 05, 2016 8:07 am
by EddyMI3D
Hello Sighman!

Can I install and run another Version of the plugin with another installation of Carrara?

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Tue Jan 05, 2016 8:14 am
by Sighman
Yes you can, but you need to copy the plugin files manually. Locate the OctaneRender folder in the Extensions folder and copy it to the new version of Carrara.

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Tue Jan 05, 2016 10:45 am
by EddyMI3D
Nice to know. Thank you!

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Tue Jan 05, 2016 4:07 pm
by Sighman
dustrider wrote:Thanks Sighman! I'm definitly interested in baking camera and cloud rendering (clouds the most).
You do realize that cloud rendering refers to rendering in the cloud (using OTOY's OCS cloud rendering service) and not rendering cloud volumes.

What is your interest in the baking camera? Can you describe a workflow where having a baking camera would be useful?

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Fri Jan 08, 2016 10:19 pm
by PhilW
Wonderful - thanks for this, I have been looking forward to this for a while (but only just realised it was here!). So far so good.

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Fri Jan 08, 2016 10:29 pm
by PhilW
Oops - spoke too soon. 3dage mentioned getting an "End of File" error when trying to reload a scene with volumetrics in it. As I had just saved a scene, I tried reloading and got the same message.

Not exactly an issue but I noticed that if I change the number of voxels in the cloud, I need to do a scene refresh before it takes effect.

Re: OctaneRender for Carrara 3.0.0.0 [Test]

Posted: Sat Jan 09, 2016 1:52 am
by Sighman
I've been getting that too, even with scenes without volumes. I don't know if it is something wrong with my plugin or with the latest private build of Carrara. I need to run some more tests.