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X particles and octane smoke / gas tutorial?
Posted: Tue Dec 22, 2015 4:00 am
by aggiechase37
Anyone know of any that could maybe link to? Thanks!
Re: X particles and octane smoke / gas tutorial?
Posted: Tue Dec 22, 2015 8:34 am
by ChrisMills
I'm not sure it's possible to render Xparticle smoke/gas simulations in Octane yet.
Maybe if Xparticles could export OPENvdb, then Octane v3 could read it.
Re: X particles and octane smoke / gas tutorial?
Posted: Tue Dec 22, 2015 4:25 pm
by aggiechase37
I bet if I could get a good smoke material, I could combine what this:
https://vimeo.com/89098266
tutorial has done and we'd all be happy campers.
Anyone have a good Octane smoke material? Or good ideas on how to make one?
Re: X particles and octane smoke / gas tutorial?
Posted: Tue Mar 15, 2016 4:51 pm
by aggiechase37
Nobody has the goods on an octane smoke material?
Re: X particles and octane smoke / gas tutorial?
Posted: Tue Mar 15, 2016 5:03 pm
by aoktar
aggiechase37 wrote:Nobody has the goods on an octane smoke material?
Mediums are the way you should go. Check V3 thread on turbulenceFD or VDB file usages.
Re: X particles and octane smoke / gas tutorial?
Posted: Fri Mar 25, 2016 5:17 pm
by aggiechase37
So I've been learning the new smoke/gas/fire simulations with X-particles (no turbulence FD) and I've been able to get pretty good results, but can only use standard c4d renderer. (can use physical but it's much slower and no boost in quality). So my question is two part:
Can the current version of octane not work with this specific simulation within x-particles?
Does V3 of octane require turbulence FD, or can it simply use the simulation that is available within x-particles?
Thanks.
Re: X particles and octane smoke / gas tutorial?
Posted: Fri Mar 25, 2016 6:07 pm
by aoktar
Support of external plugins are not simple process. I'm still on TFD to improve. XP support is not ready to start yet.
Re: X particles and octane smoke / gas tutorial?
Posted: Fri Mar 25, 2016 6:26 pm
by aggiechase37
So I guess the play would be to stick to x-particles and use the standard renderer with a z-depth pass for now. Seems like the best (and cheapest considering I would have to get TFD and x-particles seems to have a decent enough volumetric sim component) option would be to hold off on TFD and master x particles. Is that the consensus?
Re: X particles and octane smoke / gas tutorial?
Posted: Tue Mar 29, 2016 4:33 pm
by aggiechase37
Can 3.0 render out the x-particles only gas simulations?