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sorry not octane related problem with render instances
Posted: Thu Dec 03, 2015 10:09 pm
by miohn
Hi,
maybe someone knows whats going on.
Since a few month I have the problem, that the cloner-setup gets
totally messed up, when checking render-instances.
I. have an object cloned linear to get a row/pattern and then that row is deformed
along a path via spline-wrap. Everything is fine until I check render-instances.
(but I need instances because of high polycount.)
I also get problems with render-instances in other situations.
Cannot remember having this kind of problems before.
Any idear?
thanks much!
MIke
Re: sorry not octane related problem with render instances
Posted: Thu Dec 03, 2015 11:37 pm
by miohn
just to illustrate.
And I'm sure that this worked with instances
without problems some while ago.
Anyone else maybe having this issue?
thanks
Mike
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 10:10 am
by bepeg4d
Hi,
do you mean in this way?
ciao beppe
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 11:14 am
by miohn
Hi beppe,
its more complicated but similar to this.
I need a very long stripe with high dense polys links/elements, which are
already also cloned (first cloner without "render instances" checkt)
As soon as I check render instances (for the stripe) it breaks.
But checking "render instances" should normally not change the mograph setup?
Or I'm wrong here?
Or is it a problem with R17 maybe?
I'll check with earlier version.
thanks
Mike
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 12:04 pm
by bepeg4d
Ok, now I got it

here is a solution with instance object, the cloners does not have the render instance option active, only the instance objects have the option active:
ciao beppe
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 12:56 pm
by miohn
hmmm, totally confused now.
I will not understand, why my setup does not work.
Did it like this all the years.
When I try to place the spline-wrapper directly underneath the
original object, like in your example, it does not work.
regards
Mike
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 1:37 pm
by miohn
tried now with instance-objects, but same result.
As soon as they get "render instances" it fails.
What the hell .......
thanks
MIke
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 3:54 pm
by bepeg4d
Hi,
here is a different solution that deform the spline instead of the cloner:
I had to add an xpresso to avoid an unwanted rotation, but it should works if you fine tuning it for your needs, at least I hope so

ciao beppe
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 5:50 pm
by miohn
Hi Beppe,
oh thanks!
Cool idear to clone the instances (with render instances turned on) along a spline
and then wrap that spline around the helix!
Of course this helpes a lot, because I now can use render instances.
But anyway, do have any idear/explanation, why my setup (which worked for years)
does not work anymore?
Also some other mograph-stuff does not work anymore, when render instances are turned on.
thanks very much!
Mike
Re: sorry not octane related problem with render instances
Posted: Fri Dec 04, 2015 6:04 pm
by aoktar
I think this never works with render instances. Because you use Spline deformer. There is a logical mistake. You can't deform somethings which are render instances. Try to use cloner->object->spline