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UV Channels

Posted: Tue Dec 01, 2015 3:47 pm
by Schnupps
Hi, bought Octane some days ago and absolutely loving ist :-)

Just one question about UV Channels. You can select channels 1 to 3 in the projection node, but only 1 seems to contain the the c4d UVs, the same way c4d is handling them.
The others seem to stay empty.
So can you use different UV tags (or material projections) in one shader?

If it´s not really working, it would be nice if you have a link filed for the desired UV tag (or link to a projecting texturetag) for those 3 channels.
Arnold has this feature, which I miss it very often within c4d.

Re: UV Channels

Posted: Tue Dec 01, 2015 4:09 pm
by aoktar
This feature should not work. There was some problems to assign proper uv numbers from texture tags. We need a mechanism to assign from texture tags to uvsets. So i gave up to work on.

Re: UV Channels

Posted: Wed Dec 02, 2015 12:10 am
by Schnupps
Thanks for the info.
Would be very cool if you find a way around it some time, at least for UV tags :-)