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Exceeding max displacement size
Posted: Wed Nov 25, 2015 1:02 pm
by renderingz
I have a very large 32-bit displacement map (5,000 x 18,000px) but it seems that the detail in this is bottlenecked by the max displacement size within Octane of 8,000 x 8,000, is there a way around this?
Cheers
Re: Exceeding max displacement size
Posted: Thu Nov 26, 2015 4:43 am
by profbetis
Something you could try is splitting up your texture into different textures and assign them to multiple materials, and then assign UV maps to line up. It's not an elegant solution but it might work
Re: Exceeding max displacement size
Posted: Thu Nov 26, 2015 4:23 pm
by renderingz
Thanks, I was hoping not to have to do something like this but it's not a major big deal. Weird that this arbitrary displacement size exists, seeing as the texture only takes up 0.5GB of Vram...