Page 1 of 1

Karba: where are you?

Posted: Mon Nov 09, 2015 8:41 am
by gabrielefx
Hi Karba,

please come back to Otoy!

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 9:01 am
by prehabitat
Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 11:47 am
by glimpse
prehabitat wrote:Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?
if You have OctaneBench data at Your disposal these numbers shouldn't be surprise ..
GTX 580 ~63; GTX Titans ~80; GTX 680 ~100; GTX Xs ~125 (/GPU depending on cooling)

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 12:40 pm
by mbetke
Yes he should definitly come back.....the 3dsmax plugin is really lacking and buggy with new bugs in every release...I still run the last version Karba did.
I hope with V3 there will be a (nearly) bug free plugin release in the meantime I will get along with the older versions of the plugin.

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 1:04 pm
by gabrielefx
prehabitat wrote:Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?
for each workstation?

I remember I did it with the "old" Titans

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 4:09 pm
by mbetke
Indeed. Jimstar is not to be blamed here. it is more the organisation. It must be hard to work with different code-base and tools, take over a former prorammers work and get into the code. Not easy.

I really don't care about new features every day but i think the work which has to be done must be done properly and with minimum bugs.

Re: Karba: where are you?

Posted: Mon Nov 09, 2015 7:54 pm
by prodviz
Agree too.

1 developer to 1 app.
Then the developer has more time to really pollish the plugin, add features , reply to forum posts etc.

Re: Karba: where are you?

Posted: Tue Nov 10, 2015 8:33 am
by bicket
I also use Karba's last stable version (v2.16a) with a lack of features bug relatively bug free and with a working material converter.

Re: Karba: where are you?

Posted: Tue Nov 10, 2015 1:29 pm
by acc24ex
.. Jim did good work, and made the things that were bugged out before - like showing material previews and definitely fixed the script usability which will open up to better scripting tools - I'm keeping in mind on upgrading mine - so you can have my sweet presets with 1 click dirt, lights and noises or light presets

- but yeah, I'm also on the old kernel mostly, yup - he just needs more people working on this