weird triangles
Posted: Fri Nov 06, 2015 12:50 pm
Hi, Im getting this in the octane render, but the mesh is ok
any idea??
any idea??
Looks like a Kernel->Ray Epsilon issue. Or the normals of those triangles are wrong - in which case select the Mesh, and Geometry-Mesh Cleanup and Vertex Map->Set Vertex Normals should resolve it.Hi, Im getting this in the octane render, but the mesh is ok