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Store-interior
Posted: Wed Jan 26, 2011 7:30 pm
by afecelis
Hey guys, long time
Interior tests with Octane. Glow is postpro, still working on it, but liking the results
Regards,
Alvaro
ps. Oh yes, I'm looking for help on how to create a "perfect mirror" material, I'm going through the forums now, but if you guys got any (shortcut) info on how to create it I'd really appreciate it

Re: Store-interior
Posted: Thu Jan 27, 2011 3:07 am
by afecelis
OK, I think I found the way to create the mirror material, this shot is octane-only settings, no postpro, a bit of fireflies in the back part:
here's my mirror material:

is it ok?
regards,
Alvaro
Re: Store-interior
Posted: Fri Jan 28, 2011 11:33 am
by necko77
as a matter a fact your lighting is not right...it would be great if you could use IES of that lamps cos in reality your lamps should achive totaly diffrent effect in that store
your first 2 images have too much dof or you didnt place your camera at right place in that scene
you should work on lights
Re: Store-interior
Posted: Fri Jan 28, 2011 11:40 am
by abstrax
afecelis wrote:here's my mirror material:

is it ok?
The settings are ok, but I recommend to set specular to a value that is lower than 1. Maybe choose 0.95 or so. You won't see the difference, but you will make Octane's live a lot easier (less fireflies)
Cheers,
Marcus
Re: Store-interior
Posted: Fri Jan 28, 2011 2:22 pm
by matej
Small(er) emitting surfaces don't illuminate an interior efficiently enough. Even if you crank up those tiny lights to the max, you wont get better illumination (which is quite dull).
The new rendering algorithm will solve such problems, i hope.
Re: Store-interior
Posted: Fri Jan 28, 2011 8:04 pm
by afecelis
Thanks for the comments guys. Interesting ideas; I shall dig some more info on how to light this kind of space properly. I've also got to check better camera options to improve dof settings.
I also hope the new algorithm will make things easier
cheers.