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Is there a way to have Falloffmap face a light?

Posted: Fri Nov 06, 2015 5:35 am
by blastframe
Currently the Falloffmap always faces the camera. Is there a way to have it face another object in the scene such as a light?

Thank you.

Re: Is there a way to have Falloffmap face a light?

Posted: Fri Nov 06, 2015 11:11 am
by atome451
Maybe i don't understand what you want but there is a partial solution with gradient, sinewave and texture projection "Perspective". Of course it'll not work as a fallof. It's just a trick.
falsefallof.jpg