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Excluding light off of Mesh emission objects

Posted: Tue Oct 20, 2015 10:41 pm
by ChrisPettit
Trying to get a monitor surface looking correct using mesh emissions. the problem is that I cant exclude other light sources from spilling light on to the mesh (I assume because its a diffuse material) and so its blowing out in unnatural ways. In C4D advanced render this isn't a problem because you can use the lumanince channel so it ignores other light sources. Is there any way of accomplishing this in Octane? thanks in advance:

Re: Excluding light off of Mesh emission objects

Posted: Wed Oct 21, 2015 4:30 am
by tomabobu
Set the difuse color to black.

Re: Excluding light off of Mesh emission objects

Posted: Wed Oct 21, 2015 2:03 pm
by ChrisPettit
wow was that easy, thanks so much for helping out a beginner!