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'Send all scene data' ignores ObjectTag
Posted: Thu Oct 08, 2015 12:19 am
by Rev
I was having trouble with some deformers not rendering correctly (jiggle, displacement) so I switched the Geometry Engine to 'send all scene data' instead, but that seems to ignore the ObjectTag(s) because I no longer get motion blur on objects nor gpu subdivision.
C4D R16, Octane 2.24
Re: 'Send all scene data' ignores ObjectTag
Posted: Thu Oct 08, 2015 6:21 am
by aoktar
Yes it's limitation of "Send All Data". It's described in manual.
Use latest version(2.24.1-R3) which has a fix.
viewtopic.php?f=85&t=49646
Re: 'Send all scene data' ignores ObjectTag
Posted: Thu Oct 08, 2015 8:02 am
by Rev
Thanks!
I looked in the manual but did not see it before posting, all I found was this "Send All Scene Data: This most reliable and slowest render sending method. Reset all data and completely send scene for each frame. Preperation times of frames should identical on each frame."
I'll try the updated version.
Re: 'Send all scene data' ignores ObjectTag
Posted: Sun Oct 11, 2015 10:04 pm
by Rev
Hmm strange thing aoktar,
So i installed the latest version of the plugin and standalone 2.24.1 - and things seemed to work but without changing anything in the scene this morning I am back to not rendering subdivision or motion blur when sending all data?!? I still have 2.24.1 yet the option for motion blur is either 'disabled' or 'camera blur' again, or blank.
Re: 'Send all scene data' ignores ObjectTag
Posted: Mon Oct 12, 2015 2:00 pm
by aoktar
If you send a scene i'll take a look. Thanks.
Re: 'Send all scene data' ignores ObjectTag
Posted: Mon Oct 12, 2015 9:29 pm
by Rev
Sure, I am unable to attach the actual scene due to client rights, but here is a simple one that does not render motion blur or sub d when all scene data is sent.
Thanks
Re: 'Send all scene data' ignores ObjectTag
Posted: Mon Oct 12, 2015 9:41 pm
by aoktar
Please notify that Motion Blur section in Camera. Also "Send All data" is not supporting object motion blur, object layers, object based texture spaces, etc.. I should rename it as "Export all objects as a big static mesh". I hope that's making any sense.
Re: 'Send all scene data' ignores ObjectTag
Posted: Tue Oct 13, 2015 12:33 am
by Rev
Yep sorry i know about the motion blur camera option, i neglected to add it to the simple scene. I was hoping the subD would work. I was mainly concerned because I have been finding that the only way I can get the same EXACT animation through octane is to use Export All scene data. If I do any other, I find that my animation is not quite the same (sometimes very close, but slightly different) when using deformers or effectors like delay, jiggle, random, etc which I use a lot of in my animation. I now understand the 'Export one giant mesh" hehe. Thank you for that.
I am just not sure how else I can get the exact animation however without using the "export one giant mesh". I'll have to do more testing I think. Thanks for your help and continued work!
Re: 'Send all scene data' ignores ObjectTag
Posted: Tue Oct 13, 2015 12:43 am
by aoktar
In dynamic effects, a caching is mostly required. But still couldn't understood your problem. There is not any different In between two methods to cause a problem like you said. Maybe you have a wrong reference. I think you should post better scene to show what's the real problem.
Re: 'Send all scene data' ignores ObjectTag
Posted: Tue Oct 13, 2015 8:06 am
by Rev
Yep, I definitely cache when it is an option but I still have slightly different results. I have sent you a private message as I am unable to share the files here. They contain a scene that produces a different result depending on geometry option.
Thanks again for taking a look, and your continued help!