32 bit Negative value displacement maps
Posted: Fri Sep 25, 2015 1:34 am
Hi All,
I've received some models out of Zbrush with accompanying displacement maps.
Only problem is the disp maps are 32 bit with Negative values. So when you look at the image it has large black areas that look flat but actually have data.
This is the standard way Zbrush outputs disp maps in 32 bit.
I can't seem to get octane to read that information.. so it just comes in flat for those negative areas.
Does anyone know a way to convert those negative values so they become visible in the positive range..
Or even more useful.. a way to get octane to read those negative values?
It would be useful in the future for octane to support this format as Zbrush is a common tool and a good workflow would be very useful.
Thanks for the help.
I've received some models out of Zbrush with accompanying displacement maps.
Only problem is the disp maps are 32 bit with Negative values. So when you look at the image it has large black areas that look flat but actually have data.
This is the standard way Zbrush outputs disp maps in 32 bit.
I can't seem to get octane to read that information.. so it just comes in flat for those negative areas.
Does anyone know a way to convert those negative values so they become visible in the positive range..
Or even more useful.. a way to get octane to read those negative values?
It would be useful in the future for octane to support this format as Zbrush is a common tool and a good workflow would be very useful.
Thanks for the help.