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The Imitation Game Machine in Blackchamber ID
Posted: Fri Sep 18, 2015 2:16 pm
by Proxell
Hello,
Here are our latest renders from a small part of the Blackchamber ID.
With a little tweaks and another environment. Octane (PT) and C4D.
Raw renders, no post.
Original video, with demo music to show an optical recursion aspect.
https://vimeo.com/135473753
Client: Blackchamber
Production/Postproduction:
http://2apictures.ru/
Producers: Andrey Muratov, Alexander Kuznetcov
Modeling: Vladimir Nikiforov
Visualization: Andrey Muratov
Re: The Imitation Game Machine in Blackchamber ID
Posted: Tue Sep 22, 2015 7:26 pm
by Olitech
Looks so real!
What camera response filter?
best,
O
Re: The Imitation Game Machine in Blackchamber ID
Posted: Tue Sep 22, 2015 7:49 pm
by frostfx
Superb, very realistic !
Re: The Imitation Game Machine in Blackchamber ID
Posted: Wed Sep 23, 2015 12:41 pm
by formatio
I was wondering - where are the renders

Re: The Imitation Game Machine in Blackchamber ID
Posted: Wed Sep 23, 2015 4:31 pm
by Proxell
Olitech wrote:Looks so real!
What camera response filter?
best,
O
Response setting is simple: Agfacolor_Futura_II_400CD. I found this settings pretty fair in means of colors.
So I can change overall feeling in post, if necessary. In these pictures, color balance is dictated by lights setup, probably.
formatio wrote:I was wondering - where are the renders

All these pictures are photos man, joking )
And here's the wire:

Re: The Imitation Game Machine in Blackchamber ID
Posted: Wed Sep 23, 2015 6:05 pm
by whersmy
Top notch.
How did the scene render out the noise due to emitters? Did you encountered any probs with this?
Re: The Imitation Game Machine in Blackchamber ID
Posted: Wed Sep 23, 2015 11:47 pm
by radiant
Was the human model a 3D scan?
The renders look amazing

Re: The Imitation Game Machine in Blackchamber ID
Posted: Thu Sep 24, 2015 1:46 pm
by Proxell
whersmy wrote:Top notch.
How did the scene render out the noise due to emitters? Did you encountered any probs with this?
Yep, noise problem on glossy surfaces are a common problem, its all about tweaking shaders and lightning power.
Trading time for realism and vsvs.
radiant wrote:Was the human model a 3D scan?
The renders look amazing

Yep, this is a bought model from a realscan 3d, or something like this.
Re: The Imitation Game Machine in Blackchamber ID
Posted: Tue Oct 06, 2015 3:31 pm
by Flope
Cool!!