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Render window not same as viewport

Posted: Wed Sep 16, 2015 9:18 am
by Berge
Hi!

Im using Maya 2016 and windows 10 and i have a problem that my imported .fbx looks great in the viewprt but when i look at it in the render window there a lot of artifacts. Do you know what the problem might be?

I post two images to show what i mean.

Re: Render window not same as viewport

Posted: Wed Sep 16, 2015 9:05 pm
by TBFX
Hi,
Try triangulating your mesh in Maya before rendering. Octane doesn't deal with N-gons and concave faces well

T.

Re: Render window not same as viewport

Posted: Thu Sep 17, 2015 6:41 am
by Berge
Great!

That solved the problem!

Thanx!

Re: Render window not same as viewport

Posted: Fri Sep 18, 2015 12:23 pm
by Wenneker
If you don't like having all triangulated meshes because the sometimes mess with deformations you could use the Polygons>Clean-up command and only select faces with more than 4 sides.