Any advice on the bottleneck of storing times?
Posted: Tue Sep 15, 2015 7:56 pm
Hey guys,
I'm doing a lot of animation and recognized how my one gpu setup need about 6 seconds to calculate samples and show an ideal render quality, but another 4 to 5 to "store the passes". Notn that I render any additional passes, but it seems to wait until a file is written to update for the next frame or something... a real bottleneck, if you think of it in percentages. In animation from 800 to 4000 frames it makes a massive amount.
Any ideas, suggestions or explanations?
I'm doing a lot of animation and recognized how my one gpu setup need about 6 seconds to calculate samples and show an ideal render quality, but another 4 to 5 to "store the passes". Notn that I render any additional passes, but it seems to wait until a file is written to update for the next frame or something... a real bottleneck, if you think of it in percentages. In animation from 800 to 4000 frames it makes a massive amount.
Any ideas, suggestions or explanations?