Page 1 of 1

Linear workflow Maya 2016

Posted: Mon Sep 14, 2015 10:45 am
by Berge
Hi we recently switched from Max to Maya and this is something that eludes us.
How do you apply a linear workflow when rendering and batchrendering, and not using the IPR, in Maya 2016 and Octane? In the end I want to save out 32-bits or 16-bits files.

Re: Linear workflow Maya 2016

Posted: Mon Sep 14, 2015 11:36 am
by Berge
As soon as we choose Maya IFF 16 or tif 16 as our output file Maya doesn't seem to take the gamma attribute in the camera settings into consideration anymore.

Re: Linear workflow Maya 2016

Posted: Mon Sep 14, 2015 10:44 pm
by blackshore
Info: http://knowledge.autodesk.com/support/m ... C-htm.html

When you set it to 16Bit raw, the renderviewport must also be in 16Bit raw

Re: Linear workflow Maya 2016

Posted: Sat Sep 19, 2015 3:07 am
by itsallgoode9
this should explain everything hopefully.

https://www.youtube.com/watch?v=uUmq8q23wJ8

Re: Linear workflow Maya 2016

Posted: Mon Sep 21, 2015 6:49 am
by Berge
Info: http://knowledge.autodesk.com/support/m ... C-htm.html

When you set it to 16Bit raw, the renderviewport must also be in 16Bit raw
Thanks for your reply. Can you set the render viewport to 16 bit in Maya 2016 and if so, where?

this should explain everything hopefully.

https://www.youtube.com/watch?v=uUmq8q23wJ8
Thanks man, will have a look