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Changing material crashes 3DS Max 2016 x64 - 2.x [TEST]

Posted: Sun Sep 13, 2015 8:37 pm
by profbetis
In the compact material editor clicking on the material button (below the previews on the right) to change the type of octane material or select from a library, freezes for a few seconds and then crashes the program. Happens on all 2.x [TEST] releases.

Re: Changing material crashes 3DS Max 2016 x64 - 2.x [TEST]

Posted: Sun Sep 13, 2015 9:12 pm
by JimStar
profbetis wrote:In the compact material editor clicking on the material button (below the previews on the right) to change the type of octane material or select from a library, freezes for a few seconds and then crashes the program. Happens on all 2.x [TEST] releases.
I can't reproduce it on my machine. Could you give me the scene where it is reproduceable for you?

Re: Changing material crashes 3DS Max 2016 x64 - 2.x [TEST]

Posted: Mon Sep 14, 2015 5:43 pm
by profbetis
It's reproducible for me on all scenes, even on fresh ones with no content.

In this screenshot the materials are standard non-octane materials, but it also happens when I use the converter tool and make them all octane materials.
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Re: Changing material crashes 3DS Max 2016 x64 - 2.x [TEST]

Posted: Tue Oct 06, 2015 2:53 am
by profbetis
I think I found the issue. I had material libraries from before the 2.x test releases that were being loaded by the compact material editor. By using the slate editor I was able to unload these libraries and now it works as expected. When I re-load the old libraries back in, it crashes. Somehow the full material editor was able to render/display the obsolete material libraries (shown just as just empty materials of their respective types), but the compact editor was not able to.