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Some times the GPU doesn't stop to work

Posted: Fri Sep 04, 2015 6:27 am
by Micha
Hi,

at some scenes I have seen that the samples per Pixel count rise to the limit (for example 600/600) and than starts again from zero (0/600) in an endless loop. During this looping the machine isn't touched. Is it bug or can it disabled?

Micha

Re: Some times the GPU doesn't stop to work

Posted: Fri Sep 04, 2015 7:09 am
by face_off
I have never seen this issue and have no had reports from other users about it. Perhaps there is something in the Rhino scene triggering this behavior?

Re: Some times the GPU doesn't stop to work

Posted: Sun Sep 06, 2015 4:00 pm
by Micha
OK, found the bug. It's triggered by "sync octane focal depth to Rhino".

Re: Some times the GPU doesn't stop to work

Posted: Sun Sep 06, 2015 10:16 pm
by face_off
Thanks for the additional info. This bug is fixed in the next release.

Paul