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Octane 3 - Nodes Hair and Grass to create instances.

Posted: Thu Sep 03, 2015 12:39 pm
by Syd_86
Hi!
There will be nodes Hair and Grass to create instances? You can create basic materials to generate grass or hair? with Wizard.
I don't use plug-in OR, it is difficult to manage them. I'm so out of games.
You will be imported fibermesh of ZBrush?
What outputs will be supported?
Thanks! ;)

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Fri Sep 04, 2015 12:16 am
by Rikk The Gaijin
I would strongly recommend you to take a look at Phantom Scatter
viewtopic.php?f=9&t=33791

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Fri Sep 04, 2015 1:09 am
by Syd_86
Rikk The Gaijin wrote:I would strongly recommend you to take a look at Phantom Scatter
viewtopic.php?f=9&t=33791
I already tried Phantom Scatter. To command a spaceship. Cool!
A node generator grass would be faster ... BUT! All advise phantom scatter!
I tried to use it, I worked with difficulty, it means that I tried it in the wrong way.
Try the new version! Don' t turn back! :arrow:

Fibermesh of ZBrush?...
What outputs will be supported?

Thanks! ;)

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Fri Sep 04, 2015 2:27 pm
by Syd_86
Rikk The Gaijin wrote:I would strongly recommend you to take a look at Phantom Scatter
viewtopic.php?f=9&t=33791
If I have to move and rearrange instances? What should I do in octane STANDALONE?
Node placement?
Thanks! ;)

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Sat Sep 05, 2015 7:27 am
by bepeg4d
Hi,
just reload the .csv file connected to the scatter node ;)
Standalone is still a render app, not a modelling app :D
ciao beppe

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Sun Sep 06, 2015 3:17 am
by Syd_86
bepeg4d wrote:Hi,
just reload the .csv file connected to the scatter node ;)
Standalone is still a render app, not a modelling app :D
ciao beppe
Ciao!
How rendering hair from obj file? :?
How rendering hair from alembic file? :?
I only see pipes. If I'm wrong, tell me! There is a tutorial left out? :o
Hair node as Mesh node!..not a generator.
Only grass node generator.
Thanks! ;)

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Sun Sep 06, 2015 11:17 am
by Syd_86
Maxwell Studio is dedicated to rendering.
Maxwell there are functions maxwell cloner, maxwell grass, maxwell scatter. :shock:
Is standalone. :?

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Mon Sep 07, 2015 5:53 pm
by bepeg4d
Hi,
I have prepared an example for both, scatter node and spline grass, I have used c4d for generate the instances and the splines:
Grass-CSV-Spline.orbx
In my opinion, the scatter node is more efficient, you can have a lot of versions and update is very easy.
Screen Shot 2015-09-07 at 19.26.05.jpg
Screen Shot 2015-09-07 at 19.28.35.jpg
On the other side, the splines are more complex to generate and handle. Splines are perfect for hair and fur. Furthermore, without an integrated plugin with hair system is quite impossible to fine tuning the effect.
Screen Shot 2015-09-07 at 19.30.15.jpg
ciao beppe

P.S. is not possible to compare Maxwell with Octane, except for the output... is like comparing a Mercedes with a Ducati :D

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Tue Sep 08, 2015 4:15 pm
by Syd_86
I did this, looking on the forum.
Image
Image
It's a rapid test.
Thanks ! ;)

Re: Octane 3 - Nodes Hair and Grass to create instances.

Posted: Wed Sep 09, 2015 5:09 am
by bepeg4d
Oh, great :D
I'm glad to see that you have finally find the way for creating the scatters in the right way ;)
Happy rendering,
ciao beppe