Naming "specular" is confusing, why not "refraction"?
Posted: Mon Aug 31, 2015 6:58 am
Hi,
I'm new at Octane and I'm confused by the naming "specular". I understand now that a sepcular depth means a refraction depth. In my years of rendering at different render engines I have seen "specular" for reflection effects only. Also if I look at the google search there are reflection effects only. Why is Octane using "specular" for refraction effects? Is it added by a mistake and nobody changed it yet?
Also I was confused by ray epsilon. I understand now at all other engines I know it would named "bias". Is a new named used because biased is uncool?
Octane is full of biased options (reflection/refraction depths, coherent ratio, path term power, hotpixel removal, ...) - I like biased rendering, it help me to save a lot of time. Only it should be easy usable (like at Octane
).
Ciao,
Micha
I'm new at Octane and I'm confused by the naming "specular". I understand now that a sepcular depth means a refraction depth. In my years of rendering at different render engines I have seen "specular" for reflection effects only. Also if I look at the google search there are reflection effects only. Why is Octane using "specular" for refraction effects? Is it added by a mistake and nobody changed it yet?
Also I was confused by ray epsilon. I understand now at all other engines I know it would named "bias". Is a new named used because biased is uncool?
Ciao,
Micha