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Texture Node Layout?
Posted: Thu Aug 27, 2015 4:54 pm
by LFedit
Is there a way to quickly reogranize the nodes of a texture in the assembly view so they aren't all stacked on top of eachother? Just a pain on some of the big livedb textures when I have to go back and move them all so I can see what goes to what...
Thanks!
Re: Texture Node Layout?
Posted: Thu Aug 27, 2015 11:40 pm
by face_off
Is there a way to quickly reogranize the nodes of a texture in the assembly view so they aren't all stacked on top of eachother? Just a pain on some of the big livedb textures when I have to go back and move them all so I can see what goes to what...
The LiveDb material presets should already be layed-out. Are you using the most recent version of them? Is there a specific LiveDb preset you can name which is not layed-out?
Paul
Re: Texture Node Layout?
Posted: Fri Aug 28, 2015 1:11 pm
by LFedit
I tried a couple of them. They aren't completely stacked in one spot and have a decent layout. Here are some pictures to post what I mean.
Like I said, not a huge deal. But just something I have to do every time I use a live db texture to adjust the values.
I havent updated my live db. I will do that now.
Thanks Paul
If you see this too. I sent you a new scene in a private message to try with the render problems I have been having.
Re: Texture Node Layout?
Posted: Sat Aug 29, 2015 11:55 pm
by face_off
I tried a couple of them. They aren't completely stacked in one spot and have a decent layout. Here are some pictures to post what I mean.
Like I said, not a huge deal. But just something I have to do every time I use a live db texture to adjust the values.
I will add a little more Y offset to each node. The Modo API does provide any means to determine the actual size of a node, so that plugin tries to work it out via a calculation, but you can see it's not that accurate.
If you see this too. I sent you a new scene in a private message to try with the render problems I have been having.
Yes - I've had a look at this but need to do some more work. The main issue is that the plugin is treating each of the 7000 Proto instances as separate meshes, rather than putting them all in a scatter. It /think/ this is probably a plugin bug, but it will take some more time to work out exactly why this is happening. Sorry for the delay.
Paul
Re: Texture Node Layout?
Posted: Tue Sep 01, 2015 2:24 pm
by LFedit
Thanks paul. Yeah just something little that takes a little extra time to setup on the user end.