So many inspiring work here, great job guys, keep it up!
I just downloaded Emily 2.1 and made some render tests.
The work was basically redo the shaders, tweak the textures, especially for the displacement and the eyes.
I also gave a try for my side but I find really hard to get eyes working also the displacement just huge I convert to normal is a WIP but should work will share my shading if could share yours to see different approaches then would be great this is my Emily version made yesterday. (I use Maya plug) One straight light no environment as the reference.
Re: Emily
Posted: Sat Aug 22, 2015 9:59 am
by Synce
Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:
Synce wrote:Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:
Thanks... Really good Have a look on this post to really good model to look viewtopic.php?f=6&t=49967
Re: Emily
Posted: Thu Sep 24, 2015 7:45 pm
by atome451
Hi everybody,
After seeing this topic, i've also made my little test with this nice model. It's not perfect but it was fun to do.
There is also a little test video. Hope you'll like it.
Re: Emily
Posted: Fri Sep 25, 2015 10:16 am
by bepeg4d
Very good sss test atom451. thanks for sharing
And thanks also to Synce for the updated textures, I have to try this model me too
ciao beppe
Re: Emily
Posted: Fri Sep 25, 2015 11:32 am
by Rikk The Gaijin
The sss looks nice indeed, I would increase the specularity a little bit, now it looks a bit dry, but good test so far.
Re: Emily
Posted: Fri Sep 25, 2015 3:31 pm
by pegot
I've not done any human renderings yet and this looks like a great model to start learning with. But I must say, atome451, the eyes in your render are what really sold it for me and those I understand are some of most difficult to get right. Great stuff!
Re: Emily
Posted: Fri Sep 25, 2015 4:30 pm
by atome451
Thanks a lot for your comments!
Rikk The Gaijin, you are absolutely right. I've added a piece of sebum in these versions below. I've also changed the lights for something more "normal".
Pegot, about the eyes, the setup is very simple. The model is doing the most important. I've almost nothing to do with that because i've used the materials from Synce.
Re: Emily
Posted: Fri Sep 25, 2015 5:17 pm
by Jolbertoquini
It's looking Really nice I start make again I was think the advise they propose just doesn't work with Octane I try but is really weird result I guess I will use more specular shader is what you use on this scene??