Page 1 of 1

Internal Motion Blur + expression?

Posted: Fri Aug 07, 2015 10:27 pm
by danielsiegl
Hey guys!

I would like to give it another try. This time more detailed:

My problem is the internal motion blur feature in octane for maya (2.23.2)
It looks perfect to me and the render time is just a-a-awesome,
but it seems there is a problem with the expression I wrote to animate the wheels by moving the truck's Z axis
( "TRUCK|FL-WHEEL.rotateX =TRUCK_ctrl.translateZ*50; )
50.JPG
The Settings of the Motionblur are:

Motion blur type: Internal
Cam shutter (seconds) 0.0100
MB direction: After

As you can see in the screenshot, the motionblur just works fine for all moving objects except the wheels. They almost disappear.
When I edit the expression to "just 5 times rotation instead of 50 times" the wheel is back but the rotation looks unrealistic.
And i need it as realistic as possible because of some super slowmo's
The attachment 5.JPG is no longer available
... Just rendered out a snippet. (Shutter: 0.0050) and it look's FUNNY, but probably not what the client would expect ;).
Now, it seems the pivot point(s) aren't at the right place anymore.
See a the animation here:

http://transfer.af66.de/fbsharing/tY2uxkRg

I'm rendering and have to render it in direct light / movable proxys

Thank you for your help!
Daniel