Collect & Sending scene to renderer time optimization
Posted: Mon Aug 03, 2015 6:14 pm
Hi All,
I'd like to discus with you about ways to decrease the time for sending the scene for Octane. For that matter i'll refer an example scene i'm working on & having relatively high collect & sending time (30 seconds)
The scene is not that heavy, only pretty high object count (Half million polygon total, and 350 different c4d objects, most of them are low poly models as you can see in the screenshot attached)
You can see my machine spec below, i'm using 2 Titan X and this scene render very fast. But i'm thinking if there is any way to decrease those 30 seconds sending time. Some thoughts:
* If i'll use many Object tags vs Few Objects tags on major groups (current state) - It will effect the sending time?
* I know that c4d is not that good handling a lot of objects, is that same for octane?
Any idea for better scene handling and sending time optimization will be great to know.
Thanks everybody and Ahmet especially for doing this plug in so great.
I'd like to discus with you about ways to decrease the time for sending the scene for Octane. For that matter i'll refer an example scene i'm working on & having relatively high collect & sending time (30 seconds)
The scene is not that heavy, only pretty high object count (Half million polygon total, and 350 different c4d objects, most of them are low poly models as you can see in the screenshot attached)
You can see my machine spec below, i'm using 2 Titan X and this scene render very fast. But i'm thinking if there is any way to decrease those 30 seconds sending time. Some thoughts:
* If i'll use many Object tags vs Few Objects tags on major groups (current state) - It will effect the sending time?
* I know that c4d is not that good handling a lot of objects, is that same for octane?
Any idea for better scene handling and sending time optimization will be great to know.
Thanks everybody and Ahmet especially for doing this plug in so great.
