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Poser eye color diff than Octane Render

Posted: Fri Jul 31, 2015 12:56 am
by morphious2013
No matter what color I change her eyes to, they always render blue in Octane. Any Ideas? Refreshed poser textures, and octane but still the same.
Using Plug OctaneRender_for_Poser_2_23_1_48_Win64

See attachments.

P.S. Don't know the hell is going on with the forehead.

Re: Poser eye color diff than Octane Render

Posted: Fri Jul 31, 2015 4:43 am
by TRRazor
The problem you're having lies in the material set-up of the eye.
Check the Opacity node of the Iris, the Sclera or the Eye Surface, there should be a transparency map sitting in one of these, which is there to emulate the environmental reflection in DAZ Studios 3Delight rendering engine.
Since OctaneRender is a physics based unbiased rendering engine, those maps are not needed, since everything surrounding your character will reflect physicallly correct in the eyes.

Simply turn that Greyscale Image into a Greyscale color setting the value to 1.0 -that should fix your problem :)

Re: Poser eye color diff than Octane Render

Posted: Fri Jul 31, 2015 5:26 am
by morphious2013
There isn't an Transparency node with a texture attached. it is set to 1 already. and set to greyscale color.

Re: Poser eye color diff than Octane Render

Posted: Fri Jul 31, 2015 8:19 am
by face_off
What is your ray epsilon set to pls?

Re: Poser eye color diff than Octane Render

Posted: Fri Jul 31, 2015 11:18 am
by TRRazor
Unless you have a very sharp HDRi as your scene environment in that screenshot, the reflection in the eye is too sharp to be a physics-based reflection and rather looks like a map.
Another material you could check would be the Pupil. The fact that the reflection looks like a "sticker" supports my suspicion...

Otherwise could you please post a screenshot of your Iris / Pupil / Sclera and Eye Reflection material, so we can find and solve the problem?

Thanks! :)