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OctaneRender® for Maya® 2.23.2 - 7.8 Win [OBSOLETE]

Posted: Wed Jul 22, 2015 5:13 am
by JimStar
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013.5, 2014, 2015 and 2016 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES SINCE THE PREVIOUS VERSION
  • All Octane nodes now appear in new 2016 Hypershader search (TAB button).
  • Added the light pass ID attribute to light nodes.
  • Added "Constant topology" attribute to meshes. If it is not set for "Reshapable" mesh - Octane will not try to calculate the vertex motion blur for this mesh (if "Internal" motion blur mode is chosen).
  • Now the plugin will use the vertices motion vectors for "Reshapable" meshes if the mesh has this data set (currently Maya sets this mesh data after being converted from fluids). This is for the "Internal" motion blur mode only. If this data is not present (mesh's "Motion Vector Color Set" attribute) - Octane will try to calculate the inter-frames motion blur for this "Reshapable" mesh as usual.
  • Minor fixes and improvements...

DOWNLOAD

OctaneRender for Maya 2.23.2 - 7.8 (12.3MB autoinstaller file)
OctaneRender for Maya 2.23.2 - 7.8 Demo (10.8MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® 2.23.2 - 7.8 Win [TEST]

Posted: Wed Jul 29, 2015 1:03 am
by hoovdini
After updating to this most recent plug in, Maya 2015 now says "// Error: OctaneRender is not activated! //

I can open Octane Render standalone just fine, and it says that it is active on my machine...so why does the plug in now not work?

This is a really bad time as I'm under a deadline for Thursday morning. Please help, thanks!

EDIT: I just tried to deactivate my license in Render Globals, but then I get this message:

// Error: Error deactivate Octane plugin: Cannot deactivate Octane because it is running in offline mode.

EDIT 2: I downgraded the plug in to version 7.6 and reactivated...now it's working...whew.

Re: OctaneRender® for Maya® 2.23.2 - 7.8 Win [TEST]

Posted: Mon Aug 17, 2015 10:31 am
by Jolbertoquini
Hi Jim,

Just a quick question, could tell me please when we gonna have a version of the plug for 2.24. Please :o .

Cheers
JO

Re: OctaneRender® for Maya® 2.23.2 - 7.8 Win [TEST]

Posted: Sun Aug 23, 2015 4:54 pm
by zurakan
i found bug
1. when i set render setting Create layer Override
and Save file > close maya > reOpenfile > Create layer Override Is gone
2. Render Passes
when I check box use any passes for Preview ,and Check off It , batch render still render passes

Re: OctaneRender® for Maya® 2.23.2 - 7.8 Win [OBSOLETE]

Posted: Mon Aug 31, 2015 12:46 am
by JimStar
Next version HERE.