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gloss through the glass

Posted: Sun Jul 12, 2015 8:53 pm
by Goldisart
JimStar please explain to me why the right reflection are considered to be longer on the floor

Re: gloss through the glass

Posted: Mon Jul 13, 2015 7:13 am
by Elvissuperstar007
this is a mistake of the lights will not help even 64,000 samples
We checked in the standalone version of the same problem, glass octane with a bug it's a fact!
We tried everything
caustic blur 1.0
clump 50
coherent ratio 0.3
I can not do anything to correct the situation

Re: gloss through the glass

Posted: Mon Jul 13, 2015 7:20 am
by Goldisart
it's not the thickness of the glass - here is the picture where plain used as glass

Re: gloss through the glass

Posted: Mon Jul 13, 2015 1:01 pm
by mikinik
I think this is a feature of path trace kernel, not a bug. enough to make light not visible and picture will be noise free. or rendered with pmc kernel.

Re: gloss through the glass

Posted: Mon Jul 13, 2015 1:42 pm
by Goldisart
Definitely !!! all light - all objects NEED to be transferred to MOVABLE PROXY/ because object is not translated these errors. Thanks to all who helped

I hope the developers will remove the exception since many probably do not know about the mandatory switch to movable proxy and it is because of this there are excess light noise\

Re: gloss through the glass

Posted: Mon Jul 13, 2015 1:53 pm
by mikinik
can your example to see? to me it didn't help. noise in channel reflection indirect. weird if you helped checkbox on movable proxy.

Re: gloss through the glass

Posted: Mon Jul 13, 2015 2:17 pm
by Goldisart
the noise disappeared ===

them exactly as much as it should be at 150 sampl/pix everywhere

Re: gloss through the glass

Posted: Mon Jul 13, 2015 2:24 pm
by Goldisart
no I rejoiced too early - inside glass gloss not disappears...

through the glass problem is solved by turning off visible light source

Re: gloss through the glass

Posted: Mon Jul 13, 2015 2:36 pm
by Goldisart
thinking out loud

Re: gloss through the glass

Posted: Mon Jul 13, 2015 2:45 pm
by Goldisart
Other options clean render I not found

at it's worst output time . time for interiors high resolution. Doubt Distribution Render or Video cards