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OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Thu Jul 09, 2015 4:59 pm
by juanjgon
Hi,

This is the third public beta release of the OctaneRender™ 2.2 for Houdini™ plugin. This 2.23.2.6 build is available for all the Houdini 14.0 current production releases in Windows x64, Linux gcc4.8 and OSX 10.10

Beta release 2.23.2.6

Standalone version for the network rendering nodes 2.23.2
http://render.otoy.com/customerdownload ... _win64.exe

Documentation
http://render.otoy.com/manuals/Houdini/


=============================================
RELEASE 2.23.2.6
=============================================

* NEW FEATURES:

- New "reload" parameter in the texture images node. Disabled by default. Enabled to flush the texture cache among materials updates or after an Reload/Update operation in the IPR.
- New "Snapshot" button in the IPR to take an snapshot of the current IPR image in MPlay.
- Real time ROP camera swap in the IPR without reload or update the full scene.

* BUGS FIXED:
- Memory leak rendering sequences in "full scene reload" mode. Fixed.
- Some builds have the compiler optimizations disabled. Fixed.



-Juanjo

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Sat Jul 11, 2015 8:59 pm
by miko3d
Great & thanks Juanjo,this update sounds pretty neat :)

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Sun Aug 09, 2015 8:31 am
by JohnMesh
Thanks for the linux support!!!
I directly bought it as i saw linux is supported :)

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 9:41 am
by MagnusL3D
Getting this ?

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 9:53 am
by juanjgon
MagnusL3D wrote:Getting this ?
This seems a problem loading the the plugin .dll, usually due to the lack of the Visual C++ 2012 redistributable package in the system. Do you have it installed?
https://www.microsoft.com/en-US/downloa ... x?id=30679

Also, after update to Windows 10, you need to install again the redistributable.

-Juanjo

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 10:01 am
by MagnusL3D
I am on windows 7 and yes that redustributable package is installed.

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 10:18 am
by juanjgon
Weird, then the problem can be the PATH variable: the plugin can't find the Octane.dll, freeglut.dll, vcomp100.dll and Octane.dat files.

Are you configuring the plugin paths in the houdini.env file?

If not, you need to put all the files inside the plugin "bin" folder in your $HOME/bin folder. In your case you should put all the plugin/bin .dll and .dat files in C:\Users\magus.larsson\Documents\Houdini14.0\bin

-Juanjo

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 11:19 am
by MagnusL3D
Yes the Houdini.env has the paths like this:

PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"

But I will try your trick aswell.

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 11:24 am
by juanjgon
MagnusL3D wrote:Yes the Houdini.env has the paths like this:

PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"

But I will try your trick aswell.
Your PATH setting is wrong, this line should be:
PATH = "C:/Program Files/OTOY/OctaneRender 2.24/bin;$PATH"


And of course the plugin should be in this folder ... or are you pointing to the Standalone folder?


-Juanjo

Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

Posted: Tue Aug 11, 2015 11:27 am
by juanjgon
To be clear, the houdini.env PATH and HOUDINI_PATH variables must point to the plugin folder. The Standalone is not used at all by the plugin.

For example, the houdini.env file should have something like this:

PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64/bin;$PATH"
HOUDINI_PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64;&"



-Juanjo