My first render
Posted: Mon Jan 03, 2011 1:24 pm
Hi,
Best wishes for 2011 to everybody!
Here's my first render using Octane. I'm a beginner both in modeling and rendering but quite pleased with the result.
This scene shows my pilot watch and is done as follow:
- modeling in Blender 2.5x (using svn snapshot from Ubuntu depot)
- textures are hand-made in Inkscape
- background maps are scans of France VFR map and Visual Landing map for Le bourget Airport (LFPB)
- HDRi probe for the lightning
- pathtracing for rendering
- render time 1h46m for 5002 samples @ 1920x1200
- GPU temp: 77 & 82 °C (around 51 °C at rest)
I'm consedering adding one or two more objects to the scene (such as an aircraft keyring), but at the moment I'm much more looking for some advices:
- how can I make the maps look more like paper?
- how can I improve the glass material? (it's modeled as a volume, with normals going outside)
Any help/comments are welcome!
Yoyoz
Best wishes for 2011 to everybody!
Here's my first render using Octane. I'm a beginner both in modeling and rendering but quite pleased with the result.
This scene shows my pilot watch and is done as follow:
- modeling in Blender 2.5x (using svn snapshot from Ubuntu depot)
- textures are hand-made in Inkscape
- background maps are scans of France VFR map and Visual Landing map for Le bourget Airport (LFPB)
- HDRi probe for the lightning
- pathtracing for rendering
- render time 1h46m for 5002 samples @ 1920x1200
- GPU temp: 77 & 82 °C (around 51 °C at rest)
I'm consedering adding one or two more objects to the scene (such as an aircraft keyring), but at the moment I'm much more looking for some advices:
- how can I make the maps look more like paper?
- how can I improve the glass material? (it's modeled as a volume, with normals going outside)
Any help/comments are welcome!
Yoyoz