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Have octane to render render shader ball in maya 2016?

Posted: Sat Jun 27, 2015 7:44 pm
by itsallgoode9
I'm testing out Octane with maya 2016 and I can't find how to set the hypershade to render the new shader ball using octane. the render selector dropdown in the shader ball window only shows me hardware render. is this not compatible yet?

Re: Have octane to render render shader ball in maya 2016?

Posted: Thu Jul 02, 2015 2:58 pm
by dsyee
I think not...I have three renderers installed and the only one supported seems to be Mental Ray (and Hardware). I guess it's probably not an easy thing to implement.

Re: Have octane to render render shader ball in maya 2016?

Posted: Thu Jul 02, 2015 9:52 pm
by JimStar
I'll try to do it later, but I'm not sure if this is accessible through Maya API...

Re: Have octane to render render shader ball in maya 2016?

Posted: Sun Jul 05, 2015 8:29 pm
by itsallgoode9
Thanks looking into it, hopefully it's possible!! That would be so extremely helpful. Maya's plain sphere just doesn't work well for creating materials, especially things with SSS.

Re: Have octane to render render shader ball in maya 2016?

Posted: Fri Jul 24, 2015 9:11 am
by L_E_X
Hello - very usefull option, if you release it - will be great :!:

Re: Have octane to render render shader ball in maya 2016?

Posted: Mon Aug 31, 2015 1:00 am
by JimStar
I've just implemented it in the new version: viewtopic.php?f=28&t=50059

Re: Have octane to render render shader ball in maya 2016?

Posted: Mon Aug 31, 2015 1:21 am
by itsallgoode9
phenomenal Jimstar! I really didn't think you'd have time to do this but you did!! thanks a million!!