blackbody emitter and noise...
Posted: Fri Jun 26, 2015 1:53 pm
Hi,
First of all, I posted a similar message to an old thread of mines, but i think it's not at the right place (WIP)... Aoktar, I'm sorry for that, feel free to remove it from the wrong place)
Once again I'm experiencing problems, facing noise with blackbody emitter...
For this animation I'm using Xparticles xpElextrix to generate splines, then I use them with a sweep nurbs in order to put a blackbody emitter on the whole thing.
Then I put a glass sphere over it. Everything is ok, except for the ground, which is awfully noisy. I can't figure how to resolve that.
I'm also using a HDR Light environnement.
Any clue ?
Thanks in advance !
First of all, I posted a similar message to an old thread of mines, but i think it's not at the right place (WIP)... Aoktar, I'm sorry for that, feel free to remove it from the wrong place)
Once again I'm experiencing problems, facing noise with blackbody emitter...
For this animation I'm using Xparticles xpElextrix to generate splines, then I use them with a sweep nurbs in order to put a blackbody emitter on the whole thing.
Then I put a glass sphere over it. Everything is ok, except for the ground, which is awfully noisy. I can't figure how to resolve that.
I'm also using a HDR Light environnement.
Any clue ?
Thanks in advance !