Page 1 of 1
Toon shader
Posted: Wed Jun 24, 2015 2:40 pm
by gabrielefx
This is not the ultimate toon shader but I think it's useful for some works.
regards
Re: Toon shader
Posted: Wed Jun 24, 2015 3:01 pm
by kavorka
Awesome!
Do you have it on the Live DB?
This seems like a decent work around to do a wireframe like rendering that doesnt have all the tris.
Re: Toon shader
Posted: Wed Jun 24, 2015 3:26 pm
by glimpse
leveraged dirt for this effect?
Re: Toon shader
Posted: Wed Jun 24, 2015 5:23 pm
by solomon
looks great, care to share a download?
Re: Toon shader
Posted: Wed Jun 24, 2015 9:27 pm
by p3taoctane
Super nice
I have tried to achieve this with dirt shader and not done nearly as well
Sweet!!!!
Peter
Re: Toon shader
Posted: Thu Jun 25, 2015 8:55 am
by gabrielefx
Hi,
it's a mixed material controlled by the dirt shader. I inverted the normals and tweaked some parameters.
Unfortunately for close-up views it does' work well because the dirt shader has a fall-off, it's not a solid sharp filter.
Also it doesn't work for spherical or all curved objects....like a teapot.
We need a mix between a dirt and falloff shader or a proper toon shader.
Roeland can program it in 3 minutes....but Light field is the last frontier....
regards
Re: Toon shader
Posted: Thu Jun 25, 2015 7:42 pm
by ten
This is nice gabe
although a proper toon shader for Octane would be great.
ten