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Toon shader

Posted: Wed Jun 24, 2015 2:40 pm
by gabrielefx
This is not the ultimate toon shader but I think it's useful for some works.

regards

Re: Toon shader

Posted: Wed Jun 24, 2015 3:01 pm
by kavorka
Awesome!
Do you have it on the Live DB?

This seems like a decent work around to do a wireframe like rendering that doesnt have all the tris.

Re: Toon shader

Posted: Wed Jun 24, 2015 3:26 pm
by glimpse
leveraged dirt for this effect?

Re: Toon shader

Posted: Wed Jun 24, 2015 5:23 pm
by solomon
looks great, care to share a download?

Re: Toon shader

Posted: Wed Jun 24, 2015 9:27 pm
by p3taoctane
Super nice
I have tried to achieve this with dirt shader and not done nearly as well

Sweet!!!!

Peter

Re: Toon shader

Posted: Thu Jun 25, 2015 8:55 am
by gabrielefx
Hi,
it's a mixed material controlled by the dirt shader. I inverted the normals and tweaked some parameters.
Unfortunately for close-up views it does' work well because the dirt shader has a fall-off, it's not a solid sharp filter.
Also it doesn't work for spherical or all curved objects....like a teapot.

We need a mix between a dirt and falloff shader or a proper toon shader.
Roeland can program it in 3 minutes....but Light field is the last frontier....

regards

Re: Toon shader

Posted: Thu Jun 25, 2015 7:42 pm
by ten
This is nice gabe

although a proper toon shader for Octane would be great.

ten