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Mayabatch render issue

Posted: Tue Jun 23, 2015 5:20 pm
by Maskeline
HI.
Mayabatch unexpectedly quits after the firs frame render is completed.
Here the end of the maya renderlog

[quote]Octane: Refreshed image, 3006 samples per pixel of 3100
Octane: Refreshed image, 3006 samples per pixel of 3100
Octane: Refreshed image, 3016 samples per pixel of 3100
Octane: Refreshed image, 3025 samples per pixel of 3100
Octane: Refreshed image, 3025 samples per pixel of 3100
Octane: Refreshed image, 3035 samples per pixel of 3100
Octane: Refreshed image, 3045 samples per pixel of 3100
Octane: Refreshed image, 3045 samples per pixel of 3100
Octane: Refreshed image, 3054 samples per pixel of 3100
Octane: Refreshed image, 3054 samples per pixel of 3100
Octane: Refreshed image, 3064 samples per pixel of 3100
Octane: Refreshed image, 3074 samples per pixel of 3100
Octane: Refreshed image, 3074 samples per pixel of 3100
Octane: Refreshed image, 3084 samples per pixel of 3100
Octane: Refreshed image, 3084 samples per pixel of 3100
Octane: Refreshed image, 3093 samples per pixel of 3100
Octane: Refreshed image, 3100 samples per pixel of 3100
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_emit.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_difdir.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_difindir.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_refldir.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_reflindir.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_refr.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_sss.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_zd.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_mid.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_aocc.exr"
Octane: Frame 352 is rendered, saved tonemapped "OpenEXR" image to "X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/RENDER_C05_AES_Precedencias_Ani_07_L13.352_env.exr"
Result: X:/Trabajos/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/scenes/RENDER_C05_AES_Precedencias_Ani_07_L13__5788.mb
Fatal Error. Attempting to save in C:/Users/Elvira/AppData/Local/Temp/Elvira.20150623.1837.ma
// Maya exited with status -1073741819

Re: Mayabatch render issue

Posted: Tue Jun 23, 2015 8:58 pm
by JimStar
Could you give me the scene?

Re: Mayabatch render issue

Posted: Wed Jun 24, 2015 8:58 am
by Maskeline
I send you the link for download the file (rar compressed) in a private messagge

Anyway this issue only happens in one of our workstations.
The specs of this workstation:
- Windows 8 64 bits
- 16 Gb RAM
- Nvidia gtx 980
- Nvidia gtx 780 ti

Now i have change the OS to Windows 7 64bits. I will see the result of this change

Re: Mayabatch render issue

Posted: Sat Jun 27, 2015 11:09 am
by Maskeline
Again the same problem. This time with a new scene and another workstation with windows 7 64b.
- Maya 2016 SP1
The end of mayaRenderLog

Octane: Refreshed image, 369 samples per pixel of 1024
Octane: Refreshed image, 424 samples per pixel of 1024
Octane: Refreshed image, 486 samples per pixel of 1024
Octane: Refreshed image, 556 samples per pixel of 1024
Octane: Refreshed image, 635 samples per pixel of 1024
Octane: Refreshed image, 635 samples per pixel of 1024
Octane: Refreshed image, 724 samples per pixel of 1024
Octane: Refreshed image, 824 samples per pixel of 1024
Octane: Refreshed image, 824 samples per pixel of 1024
Octane: Refreshed image, 933 samples per pixel of 1024
Octane: Refreshed image, 1024 samples per pixel of 1024
Octane: Frame 4 is rendered, saved tonemapped "OpenEXR" image to "D:/TRABAJOS/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/Test_03.004.exr"
Octane: Frame 4 is rendered, saved tonemapped "OpenEXR" image to "D:/TRABAJOS/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/Test_03.004_mvec.exr"
Octane: Frame 4 is rendered, saved tonemapped "OpenEXR" image to "D:/TRABAJOS/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/Test_03.004_lid.exr"
Octane: Frame 4 is rendered, saved tonemapped "OpenEXR" image to "D:/TRABAJOS/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/images/Test_03.004_lmask.exr"
Result: D:/TRABAJOS/AES_Software_aeronautico/AES_Compo/AES_3D/AES_Maya/scenes/Test_03__2580.ma
Fatal Error. Attempting to save in C:/Users/Blanca/AppData/Local/Temp/Blanca.20150627.1304.ma
// Maya exited with status -1073741811

Re: Mayabatch render issue

Posted: Mon Jun 29, 2015 9:32 am
by Wenneker
We have this all the time.
I only render individual frames for this reason. Since the frame is stored it's a minor problem for me.
Frames that keep stuck at the last sample without saving an image are far more annoying.

Re: Mayabatch render issue

Posted: Mon Jun 29, 2015 9:35 am
by Maskeline
For animation projects is a great problem.

Re: Mayabatch render issue

Posted: Mon Jun 29, 2015 9:42 am
by Wenneker
We use a separate rendermanager for animation projects. (for all our renders actually)
With a chunk size set to 1 there is a bit of extra rendertime for starting the render again for each frame but for octane this has proven to give the smallest amount of re-renders. The reason we started doing this is because of lights that were only working on the first frame of a render. This may have been fixed by now haven't really checked.

Re: Mayabatch render issue

Posted: Mon Jun 29, 2015 9:32 pm
by Maskeline
Can you tell me what program you use for render management

Re: Mayabatch render issue

Posted: Tue Jun 30, 2015 12:08 pm
by Wenneker
We're using renderpal but there are plenty of others out there. Most have a free version limited to 3 or 4 nodes. I suggest you try and see which one works best for your situation.
RoyalRender Muster Smedge Deadline are a few of the others you could check out.

Re: Mayabatch render issue

Posted: Sun Jul 05, 2015 9:00 am
by Maskeline
Thanks!!!