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How to map textures outside UV 1,1 space

Posted: Mon Jun 22, 2015 2:11 am
by jangwee
Hi guys,
I have a project with textures for characters and props mapped in -1,1 UV space.
(ie.- textures go from -1, -1 to 1,1 in UV space)
I can't figure out how to get it to map correctly using Octane's transform nodes.
Is it possible? If not I am going to have to turn to the dark side and use MentalRay for this as it is too much work to remap all characters and assets for this project.