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Animated Textures

Posted: Thu Jun 18, 2015 5:13 pm
by jtmsf
I'm having problems getting an image sequence to work as an animated texture inside modo.

I added a rgb texture as diffuse and selected the first frame of the sequence and on octane kernel I have "Reload Materials Each Frame" ticked and "load al frames..." unticked. I render the animation and the texture doesn't change over time

Am I doing this wrong?

If I create an animated material directly in MODO with an animated image map, nothing appears on octane viewport but appears ok on MODO's preview and "F9" render.

I would appreciate some help

Thanks

Re: Animated Textures

Posted: Sat Jun 20, 2015 7:50 am
by face_off
Are you able to send me a sample scene demonstrating this problem pls?

Thanks

Paul

Re: Animated Textures

Posted: Sun Jun 21, 2015 1:23 pm
by jtmsf
I just sent You a sample scene with the problem.

Thank You for your help

Re: Animated Textures

Posted: Sun Jun 21, 2015 2:41 pm
by face_off
Thanks for sending the file.

Whilst there is code in the plugin to handle animated image sequences, it is not working, and it is not a simple fix to get it running, and really needs to be re-written in order to work with all the material conversion rules that have been added over the past year (Layer Masks in particular). I will see if this can be done in the next release.

Paul

Re: Animated Textures

Posted: Sun Jun 21, 2015 2:56 pm
by jtmsf
Thank You Paul, that would be great!

Re: Animated Textures

Posted: Tue Jun 23, 2015 12:28 pm
by jtmsf
In the meantime, pending the resolution of the problem with MODO's plugin, exporting the scene from MODO to OCTANE standalone enables animated textures?

Thanks

Re: Animated Textures

Posted: Tue Jun 23, 2015 1:49 pm
by face_off
Pls see the TEST build I just posted for a fix for this. The scene you sent me had the texture locator using a Project Mapping that is not supported by Octane - so change that to something like Box. http://render.otoy.com/universe.php#42P ... %20Mapping. Also, image sequences are not supported on Octane Overrides - only on on-the-fly conversion of Modo materials. Octane 3 may allow animated textures in Octane Overrides.

Paul

Re: Animated Textures

Posted: Tue Jun 23, 2015 3:35 pm
by jtmsf
I tested it and it works! Great!
As you said, It works ONLY with MODO's textures on OCTANE. It's important not to make an override.
And it works with ALL projection types, EXCEPTING "Light Probe" and "Implicit UV".
Thank You!

Re: Animated Textures

Posted: Tue Jun 23, 2015 3:55 pm
by jtmsf
I tried to assign an animated texture as luminous amount and/or luminous colour with no success.
In the plugin, is there a limitation on "luminous colour" and "luminous amount" on the "effect" TAB of the shader tree when doing "on-the-fly" MODO material conversion?

Thanks

Re: Animated Textures

Posted: Tue Jun 23, 2015 6:54 pm
by jtmsf
In the meantime I discovered this amazing script

http://render.otoy.com/forum/viewtopic. ... 6&start=20

I'm exporting the scene from MODO to .OCS and opening in OCTANE. Then I create a "Scripted graph"node, load the first frame of the sequence, and finally connect the node to "diffuse" and "texture emission" BINGO! It works! Fantastic script!