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exterior render cinema 4d

Posted: Tue Jun 16, 2015 10:01 pm
by mikino612
Hi Guys,

Can somebody help me with exterior rendering?...I mean, is there any Octane+C4d tutorial wich explains this topic?..for example how to set up camera imager and multypasses?
To be more specific, I will post my work, and also work of somebody else wich is for me a goal in tearms of final quality. I'm using Ocante v.2.23.2 wich I realy like, but there is something I miss, for example there is no ISO option in camera imager and I really would like to adjust that, or is there any alternative for ISO?..please let me know if you have any suggestions.

Thank you.

Re: exterior render cinema 4d

Posted: Wed Jun 17, 2015 5:50 am
by bepeg4d
hi,
the ISO and F-stop parameters in the Imager Camera node were be removed some versions ago since they had the same effect of the exposition parameter, just with different scale. The F-stop parameter was correctly moved to the thin-camera node instead of the aperture parameter for controlling the DOF like in real cameras.
Btw, good start with your renderings, if you post them in the WIP section, you will surely receive some good tip from other users ;)
ciao beppe

Re: exterior render cinema 4d

Posted: Wed Jun 17, 2015 5:36 pm
by mikino612
Thank you fro answer bepeg4d.
I will post my question in the WIP section.
About the ISO...so whats the replacement for it?...is it exposure or gamma in camera imager tab?..if so, can you please tell me, for example what is the equialent for ISO=100 in exposure or gamma units?
You know, my main problem is that, when I try to adjust the brightnes or the overall lightning in scene with exposure or gamma etc....my image is either too dark or too blown away...I just dont know, how can I set up linear workflow in Octane.

Re: exterior render cinema 4d

Posted: Thu Jun 18, 2015 4:59 pm
by bepeg4d
Hi,
now you have to consider only the exposure value, the idea is to use the slider in realtime for fine tuning the general exposure ;)
I have tried to convert the old-school-exposure lua script, provided by the team here on the forum for the Standalone, in an expresso tag:
OldSchoolExposure-expresso-01.c4d.zip
(42.29 KiB) Downloaded 131 times
Schermata 2015-06-18 alle 18.55.31.jpg
You have to use the parameters in the User Data slot. It seems to work quite well, but I'm not a programmer so I have no responsibility for any damage in your scenes :D
ciao beppe

Re: exterior render cinema 4d

Posted: Fri Jun 19, 2015 10:47 am
by Yambo
nice one!

Re: exterior render cinema 4d

Posted: Sat Jun 20, 2015 12:05 pm
by mikino612
thanks for the script bepeg4d, I think this is more user friendly.
But another problem appeared, right after I run the script, the Sun expression tag, stoped working, it just doesnt react on any action I make, like time change or Latitude etc...sun stay in the same possition.
So far I try to run Cinema from desktop icon, not from the script file, alse reboot PC, but it doesnt change anything, the Sun expression tag just doesnt work at all.

Re: exterior render cinema 4d

Posted: Sat Jun 20, 2015 1:58 pm
by ChrisMills
mikino612 wrote:thanks for the script bepeg4d, I think this is more user friendly.
But another problem appeared, right after I run the script, the Sun expression tag, stoped working, it just doesnt react on any action I make, like time change or Latitude etc...sun stay in the same possition.
So far I try to run Cinema from desktop icon, not from the script file, alse reboot PC, but it doesnt change anything, the Sun expression tag just doesnt work at all.
Make sure the Sun expression tag is enabled. It's always "off" on my system until I hit the check-box to turn it on.

Re: exterior render cinema 4d

Posted: Sat Jun 20, 2015 2:10 pm
by mikino612
omg :lol: I really like these one click solutions, I was planning to reinstall Octane..thanks ChrisMills and sorry to bepeg4d for my bad knowledge

Re: exterior render cinema 4d

Posted: Sat Jun 20, 2015 2:25 pm
by bepeg4d
Sorry, my mistake, I forgot to enable the sun for laziness, but this can cause confusion :(
Anyway, as you can see, the three sliders do the same thing, only with different scales ;)
ciao beppe