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"The Arrival - Treatment" - By: Bloor
Posted: Thu Jun 11, 2015 10:39 pm
by OTOY [Bot]
The Arrival - Treatment
Submitted By:
Bloor
A competition where I can freely choose a topic?
With very decent price money. Using my favourite render engine?
At the forefront of visual technology?
SiGN ME UP, COACH!
This is the treatment.
pdf here:
https://dl.dropboxusercontent.com/u/336 ... _bloor.pdf
I´m actually already about 30% in.
Will post more WIPs soonish.
Cheers,
Gordon
To view the full-sized image,
click here.
Re:
Posted: Fri Jun 12, 2015 7:37 am
by glimpse
Huge fan of Syd Mead (who isn't?) thus looking forward to see Your entry! =)
WIP 01
Posted: Mon Jun 15, 2015 9:46 pm
by Bloor
Thanks Tom, here´s what I did so far:
- blocked in the scene
(interesting problem to solve is how to direct the eye of the viewer in 360 degree + updown, since no framing)
- there will be a lot of changes especially with the characters
- modeled the vehicles
- modeled the lounge
I also found out something interesting regarding the Vram-Usage.
It seems that the final image size eats quite a bit into the vram. In c4d with octane-plugin, an empty scene at this size already uses about 540mb of vram. My rule of thumb for available ram is: c4d-project-size *4 +540mb =octane-vram-usage. Just throwing that out there. Something I´ll have to keep an eye on, since I´m running 3gb cards.
Did some more modeling, currently struggling with the characters. Will post more soon.
Cheers!
Re:
Posted: Wed Jun 17, 2015 11:03 pm
by Bloor
WIP 03
Posted: Mon Jun 22, 2015 8:05 pm
by Bloor
Spent most of last week posing, dressing and re-hairing characters.
May have went into a little more detail than necessary here and there...
Actors, please take your positions!
Modeled some more assets (plants, rocks) and started putting it all together.
More modelling tomorrow, after that: texturing and lighting.
...after a few days rest...
Posted: Mon Jun 29, 2015 9:15 pm
by Bloor
I just want to complete this little documentation. Here are some of the other steps I took:
modeled the plants, grass and rocks:
sculpted the Ghún-úr-hálul:
experimented a little bit with a wormhole-like effect, kind of similar to this one:
http://www.spacetimetravel.org/wurmloch ... hflug.html
Found that it´s actually possible to create quite an interesting effect straight out of octane by using a matte material to "mask out" the background and putting a bend image behind a lense.
Finally, rendered some stills and played around a little: