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"The Arrival - Treatment" - By: Bloor

Posted: Thu Jun 11, 2015 10:39 pm
by OTOY [Bot]
The Arrival - Treatment

Submitted By: Bloor

Image

A competition where I can freely choose a topic?
With very decent price money. Using my favourite render engine?
At the forefront of visual technology?
SiGN ME UP, COACH!

This is the treatment.
pdf here:
https://dl.dropboxusercontent.com/u/336 ... _bloor.pdf
I´m actually already about 30% in.
Will post more WIPs soonish.

Cheers,
Gordon


To view the full-sized image, click here.

Re:

Posted: Fri Jun 12, 2015 7:37 am
by glimpse
Huge fan of Syd Mead (who isn't?) thus looking forward to see Your entry! =)

WIP 01

Posted: Mon Jun 15, 2015 9:46 pm
by Bloor
Thanks Tom, here´s what I did so far:
- blocked in the scene
rtm_makingofs_blocking_scene.png
(interesting problem to solve is how to direct the eye of the viewer in 360 degree + updown, since no framing)
- there will be a lot of changes especially with the characters

- modeled the vehicles
rtm_makingofs_vehicles01.png
- modeled the lounge
rtm_makingofs_lounge.png
I also found out something interesting regarding the Vram-Usage.
It seems that the final image size eats quite a bit into the vram. In c4d with octane-plugin, an empty scene at this size already uses about 540mb of vram. My rule of thumb for available ram is: c4d-project-size *4 +540mb =octane-vram-usage. Just throwing that out there. Something I´ll have to keep an eye on, since I´m running 3gb cards.
Did some more modeling, currently struggling with the characters. Will post more soon.
Cheers!

Re:

Posted: Wed Jun 17, 2015 11:03 pm
by Bloor
more assets:
rtm_bloor_brunnen_004b.png
rtm_bloor_houses_002r.png

WIP 03

Posted: Mon Jun 22, 2015 8:05 pm
by Bloor
Spent most of last week posing, dressing and re-hairing characters.
May have went into a little more detail than necessary here and there...
Actors, please take your positions!
characters_ALL_01.png
Modeled some more assets (plants, rocks) and started putting it all together.
characters_001.png
More modelling tomorrow, after that: texturing and lighting.

...after a few days rest...

Posted: Mon Jun 29, 2015 9:15 pm
by Bloor
I just want to complete this little documentation. Here are some of the other steps I took:

modeled the plants, grass and rocks:
rtm_mo_bloor_rocksplants_001.png
sculpted the Ghún-úr-hálul:
rtm_mo_bloor_ghun-ur-halul_002.png
rtm_mo_bloor_ghun-ur-halul_001.png
experimented a little bit with a wormhole-like effect, kind of similar to this one:
http://www.spacetimetravel.org/wurmloch ... hflug.html



Found that it´s actually possible to create quite an interesting effect straight out of octane by using a matte material to "mask out" the background and putting a bend image behind a lense.
bloor_wormhole_technique_0003.mp4
(1.96 MiB) Downloaded 4488 times
Finally, rendered some stills and played around a little:
rtm_bloor_still_001.jpg
rtm_bloor_still_002.jpg
rtm_bloor_still_003.jpg
rtm_bloor_still_004.jpg
rtm_bloor_still_005.jpg