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Will OctaneRender for UE4 support native UE4 materials?
Posted: Wed May 20, 2015 3:16 am
by adamnerva
It has been announced that OctaneRender is coming coming to Unreal Engine 4. It looks like the plugin will feature both rendering and progressive texture baking within the Unreal editor. My main question is whether the renderer will support native Unreal materials. Will a normal UE4 scene render correctly in Octane for Unreal without having to rework all the materials. That would be a deal-breaker. I ask because in the teaser clip that was posted online, all of the materials in UE4 viewport were all black, and clearly not compatible between the 2 renderers. I hope this was just an issue with the early implementation and will be resolved before the plugin is released.
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Wed Nov 04, 2015 3:21 pm
by Seekerfinder
I'd also like to know.
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Thu Nov 05, 2015 12:04 am
by Goldorak
We'll have to wait on OSL support in V3 beta to know how far we could go in this direction. In the interim getting ORBX ->UE4 100% solid is the focus of the first release, which will be built on top of the V3 alpha coming soon.
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Thu Nov 05, 2015 4:19 am
by Seekerfinder
Goldorak wrote:We'll have to wait on OSL support in V3 beta to know how far we could go in this direction. In the interim getting ORBX ->UE4 100% solid is the focus of the first release, which will be built on top of the V3 alpha coming soon.
Thanks Goldorak,
Is 'coming soon' possibly this year still or don't you know? Also, do we understand correctly that the UE4 plugin will be released at the same time v3 is released? There was nothing on UE4 in Abstrax recent update post.
Thanks,
Seeker
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Thu Nov 05, 2015 5:00 am
by Goldorak
Seekerfinder wrote:Goldorak wrote:We'll have to wait on OSL support in V3 beta to know how far we could go in this direction. In the interim getting ORBX ->UE4 100% solid is the focus of the first release, which will be built on top of the V3 alpha coming soon.
Thanks Goldorak,
Is 'coming soon' possibly this year still or don't you know? Also, do we understand correctly that the UE4 plugin will be released at the same time v3 is released? There was nothing on UE4 in Abstrax recent update post.
Thanks,
Seeker
It's being done in parallel to Octane 3 core engine work. It will require a few features beyond the baking camera we have working right now in V3 (which is why Abstrax mentioned the UV issues we need to fix). We would like to release a preview build of the UE4 plug-in sometime between V3 alpha and beta (beta == OSL).
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Thu Nov 05, 2015 3:38 pm
by Seekerfinder
Goldorak wrote:Seekerfinder wrote:Goldorak wrote:We'll have to wait on OSL support in V3 beta to know how far we could go in this direction. In the interim getting ORBX ->UE4 100% solid is the focus of the first release, which will be built on top of the V3 alpha coming soon.
Thanks Goldorak,
Is 'coming soon' possibly this year still or don't you know? Also, do we understand correctly that the UE4 plugin will be released at the same time v3 is released? There was nothing on UE4 in Abstrax recent update post.
Thanks,
Seeker
It's being done in parallel to Octane 3 core engine work. It will require a few features beyond the baking camera we have working right now in V3 (which is why Abstrax mentioned the UV issues we need to fix). We would like to release a preview build of the UE4 plug-in sometime between V3 alpha and beta (beta == OSL).
Thanks Goldorak,
Really glad you guys are working on the UE4 plugin. So, to summarise, you're going to release UE4 plugin AFTER the first Octane 3 (alpha)? I'd like to know if the UE4 plugin is likely to see the light of day before the end of the year?
Thanks,
Seeker
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Fri Nov 06, 2015 2:41 pm
by Goldorak
We don't know how much time is exactly needed to fix the uv selection issue. Maybe a few weeks. If so, then we should have it out by then. Best not to count on a date for any new projects using this until it is in your hands.
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Fri Nov 06, 2015 7:01 pm
by Seekerfinder
Goldorak wrote:We don't know how much time is exactly needed to fix the uv selection issue. Maybe a few weeks. If so, then we should have it out by then. Best not to count on a date for any new projects using this until it is in your hands.
Thanks Goldorak.
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Sat Nov 07, 2015 1:11 am
by rfox
Any plan for unity plug-in too?
Re: Will OctaneRender for UE4 support native UE4 materials?
Posted: Tue Jan 05, 2016 3:54 pm
by Seekerfinder
Hi Goldorak,
Any status update on the UE4 plugin development? Is it happening right now, or is it on the back-burner?
I really hope Fuzzybro is working on it...
Best,
Seeker