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rotate sky

Posted: Tue May 19, 2015 5:49 am
by frifer
Hello! Dont know if this is a bug, or if i am too stupid, or if tis just supposed to be like that and I get it wrong...

When I open the scene and import all the components, the sky appears tilted 90 Degrees. so if i am standing in front of my Object, i will have the left side of the sky White, the right side blue, and in between it is fading from White to blue. Can this somehow be controlled/rotated?

When i position the sun where i would like it to be, it happens that the sun goes out, like on eavening. problem is that wne it happens its on the zenit..

In inventor my "up" axis is Z.

ps: gonna fill this inventor forum up if I keep going this way.. :D :oops: :oops: :oops:

Re: rotate sky

Posted: Tue May 19, 2015 8:17 am
by face_off
Hi

Have you got the View Cube so that "Top" is on top?

Paul

Re: rotate sky

Posted: Tue May 19, 2015 8:49 am
by frifer
yep..

i am on inventor 2016.. didnt notice if this happened also on the 2015...

Re: rotate sky

Posted: Tue May 19, 2015 9:50 am
by face_off
It's working OK for me on Inventor 2016. That's with Front View Plane +Z and Top View Plane -Y.

Would it be possible to send a very simple scene which demonstrates this problem?

Thanks

Paul

Re: rotate sky

Posted: Tue May 19, 2015 10:32 am
by face_off
EDIT to the above. If I open the first scene you sent me, and spin the View cube so Top is on top, the building is on it's side.

Re: rotate sky

Posted: Tue May 19, 2015 11:09 am
by frifer
I guess that this is the problem.. usually in Inventor Z is pointing UP. Your plugin seems to have Y pointing UP. If you make a new component, what direction is the Z Arrow pointing in relation to the viewcube? Maybe its culture specific? or you australians are in the Southern hemisphere so its inversed?? :P :P :D joking

Re: rotate sky

Posted: Tue May 19, 2015 11:32 am
by face_off
I guess that this is the problem.. usually in Inventor Z is pointing UP. Your plugin seems to have Y pointing UP. If you make a new component, what direction is the Z Arrow pointing in relation to the viewcube? Maybe its culture specific? or you australians are in the Southern hemisphere so its inversed?? :P :P :D joking
Haha. Octane assumes Y is up for HDR and Daylight lighting. If I have a flat horizontal plane in Inventor, Inventor provides the plugin with vertices which are in the X/Z direction (assuming Y is up). So this indicates Y is up in Inventor. This is the case regardless of the View Cube Option cube orientation settings. However, there could be some other "master" setting which sets the Inventor axis system which is different between out systems.

If you send me a scene with a flat (horizontal) plane, I will load it into my Inventor install and see if it orients the same way.

Paul

Re: rotate sky

Posted: Tue May 19, 2015 11:53 am
by frifer
here we go!

Re: rotate sky

Posted: Tue May 19, 2015 11:29 pm
by face_off
Thanks. I'm out of me field of knowledge here,but it looks like you have set your "Front" to something other than default. If you click the View Cube options and Reset Front, it returns Inventor to Y = Up mode, and the Daylight lighting then works correctly (although your model is rotated incorrectly).

Paul

Re: rotate sky

Posted: Wed May 20, 2015 6:22 am
by frifer
Hello!

I've installed Inventor 2016 a few days ago, and tested IV2015 on another pc, Z is Always pointing up, and as far as I can remember it has Always been like that..

attached is a screenshot of a fresh, new, untouched file from the template..

Vorne = front
oben = top
rechts = right.

it either is a wrong setting on your end, or a different setting based on country culture.

Have you ever modified your template file? because the base coordinates are defined in there.