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Dirt Texture question
Posted: Thu May 14, 2015 12:37 pm
by MagnusL3D
Can I somehow drive the Radius of a Dirt Texture node input with a Turbulence texture node ?
The Radius input is blue and turbulence texture output is green so they wont connect, but is there no convert ?
Re: Dirt Texture question
Posted: Fri May 15, 2015 9:03 am
by gordonrobb
I wouldn't have thought so as the radius is a numerical input and the procedural is an image (probably based on UV space). What is it you're trying to do though as there are some good threads about mixing dirt node with textures to get realistic grunge etc.
Re: Dirt Texture question
Posted: Fri May 15, 2015 9:54 am
by MagnusL3D
Maybe im just to much in a Houdini way of thinking, there you can drive anything with anything in general so to me it feels like it should be possible.
Re: Dirt Texture question
Posted: Thu May 21, 2015 7:53 am
by MoGrafik
Hopefully these might help. Both examples are done within the cinema 4d plugin, but it should translate.
Here's one use Blastframe did with procedural noise:
https://vimeo.com/100085092
Here's one I did with textures if that might help too:
https://vimeo.com/114419480
Hope they're useful