Cloner instance object and triangles count
Posted: Wed May 06, 2015 11:21 am
I've noticed that creating an instance clone of an object (like f.e. a tree) I have, only for the first clone, the same number of triangles of the original object.
So if in my scene I have a tree with 1M triangles, when I make the first instance clone I'll have a total count of 2M triangles, from the second clone and succesive ones I'll have no more impact on the total amount of triangles.
Is there a way in order to avoid to double the triangles with the first instance clone?
If not this could be a trouble (not related directly to Octane) having complex external view with a lot of trees, bushes, flowers and so on, since the 19M triangles limit is very easy to reach...
Thanks to all.
Luca
So if in my scene I have a tree with 1M triangles, when I make the first instance clone I'll have a total count of 2M triangles, from the second clone and succesive ones I'll have no more impact on the total amount of triangles.
Is there a way in order to avoid to double the triangles with the first instance clone?
If not this could be a trouble (not related directly to Octane) having complex external view with a lot of trees, bushes, flowers and so on, since the 19M triangles limit is very easy to reach...
Thanks to all.
Luca