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Cloner instance object and triangles count

Posted: Wed May 06, 2015 11:21 am
by GIOLETS
I've noticed that creating an instance clone of an object (like f.e. a tree) I have, only for the first clone, the same number of triangles of the original object.

So if in my scene I have a tree with 1M triangles, when I make the first instance clone I'll have a total count of 2M triangles, from the second clone and succesive ones I'll have no more impact on the total amount of triangles.

Is there a way in order to avoid to double the triangles with the first instance clone?
If not this could be a trouble (not related directly to Octane) having complex external view with a lot of trees, bushes, flowers and so on, since the 19M triangles limit is very easy to reach...


Thanks to all.

Luca

Re: Cloner instance object and triangles count

Posted: Wed May 06, 2015 3:27 pm
by uncia
Just like that ;)

Re: Cloner instance object and triangles count

Posted: Wed May 06, 2015 4:26 pm
by aoktar
yes just use latest versions

Re: Cloner instance object and triangles count

Posted: Wed May 06, 2015 4:40 pm
by GIOLETS
Thanks a lot, very clever idea that I didn't know.
You 've saved my day!

Luca

Re: Cloner instance object and triangles count

Posted: Tue Jun 09, 2015 6:05 pm
by adecemployee
Just wanted to say thank you for this post! I've been struggling with this issue for a long time. Each one of these units in this image occupies about 180mb of VRAM depending on the image size. This little trick works great! It is also worth noting that it works with grouped objects and not just a single mesh. :D :D