Page 1 of 1
How to simulate the double slit interference experiment?
Posted: Sat Dec 04, 2010 8:17 am
by aty84122
thanks
Re: How to simulate the double slit interference experiment?
Posted: Sat Dec 04, 2010 8:53 am
by abstrax
aty84122 wrote:thanks
Short answer: You can't.
Long answer: Light propagation in Octane (and most other renderers) is based on a ray model without interference. And without interference you don't get the effect you are after.
Cheers,
Marcus
Re: How to simulate the double slit interference experiment?
Posted: Sat Dec 04, 2010 9:04 am
by aty84122
Thank upstairs

Re: How to simulate the double slit interference experiment?
Posted: Sun Dec 05, 2010 3:45 am
by radiance
this would require light transport down to quantum mechanics for which current computers are too slow... Maybe in 5+ years...
Radiance
Re: How to simulate the double slit interference experiment?
Posted: Sun Dec 05, 2010 11:26 am
by aty84122
Thank upstairs

Re: How to simulate the double slit interference experiment?
Posted: Mon Feb 14, 2011 9:37 pm
by Miguel Lescano
No need to simuate quantum mechanics, according to this paper. I don't understand all of it, but I do understand that they seem optimistic this can be implemented in existing raytracing solutions.
cameraculture.media.mit.edu/files/raskarEG2010ALFrendering.pdf
Re: How to simulate the double slit interference experiment?
Posted: Mon Feb 14, 2011 9:41 pm
by Miguel Lescano
Re: How to simulate the double slit interference experiment?
Posted: Tue Feb 15, 2011 9:55 pm
by erik
"simulated" maybe, but not truely modelled I'd say. Like a bump map might simulate bumps but it's not truely modelling the situation. But it is a very interesting paper.