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How to simulate the double slit interference experiment?

Posted: Sat Dec 04, 2010 8:17 am
by aty84122
thanks

Re: How to simulate the double slit interference experiment?

Posted: Sat Dec 04, 2010 8:53 am
by abstrax
aty84122 wrote:thanks
Short answer: You can't.

Long answer: Light propagation in Octane (and most other renderers) is based on a ray model without interference. And without interference you don't get the effect you are after.

Cheers,
Marcus

Re: How to simulate the double slit interference experiment?

Posted: Sat Dec 04, 2010 9:04 am
by aty84122
Thank upstairs :D

Re: How to simulate the double slit interference experiment?

Posted: Sun Dec 05, 2010 3:45 am
by radiance
this would require light transport down to quantum mechanics for which current computers are too slow... Maybe in 5+ years...

Radiance

Re: How to simulate the double slit interference experiment?

Posted: Sun Dec 05, 2010 11:26 am
by aty84122
Thank upstairs :)

Re: How to simulate the double slit interference experiment?

Posted: Mon Feb 14, 2011 9:37 pm
by Miguel Lescano
No need to simuate quantum mechanics, according to this paper. I don't understand all of it, but I do understand that they seem optimistic this can be implemented in existing raytracing solutions.

cameraculture.media.mit.edu/files/raskarEG2010ALFrendering.pdf

Re: How to simulate the double slit interference experiment?

Posted: Mon Feb 14, 2011 9:41 pm
by Miguel Lescano

Re: How to simulate the double slit interference experiment?

Posted: Tue Feb 15, 2011 9:55 pm
by erik
"simulated" maybe, but not truely modelled I'd say. Like a bump map might simulate bumps but it's not truely modelling the situation. But it is a very interesting paper.