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Procedural Displacement

Posted: Thu Apr 16, 2015 1:29 pm
by prodviz
Hi Aoktar

when you wrote the C4D plugin, did you have to write a procedural to image map script so procedural images can be used as displacement?

Cheers

Re: Procedural Displacement

Posted: Thu Apr 16, 2015 2:20 pm
by aoktar
procedurals --> render-to-image(cpu render internally) -->> map as image to materials.

Is this the answer that you are expecting?

Re: Procedural Displacement

Posted: Thu Apr 16, 2015 3:37 pm
by prodviz
Not sure.

After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.

I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?

Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.

cheers

Re: Procedural Displacement

Posted: Thu Apr 16, 2015 3:40 pm
by aoktar
prodviz wrote:Not sure.

After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.

I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?

Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.

cheers
It's not spesific to Octane. A plugin implementation by me.

Re: Procedural Displacement

Posted: Thu Apr 16, 2015 4:03 pm
by prodviz
Cheers.

Re: Procedural Displacement

Posted: Thu Apr 16, 2015 6:44 pm
by dotcommer
I have a question that may be related to this. When I was working on my snow shader, I wanted to use Octane's procedural noise in the displacement channel, but whenever I added it, it didn't do anything. I ended up having to resort to C4D's noise in the displacement, so I can't port my shader over to someone else who may not have C4D. Is there something I'm missing here?