Page 1 of 2
Octane Snow
Posted: Thu Apr 16, 2015 6:11 am
by dotcommer
My result after attempting to create a realistic looking "fresh snow" material. Just a single diffuse texture with a mix of perlin and turbulent noise in the displacement and some absorption. Check the progress and project file here (C4D):
http://render.otoy.com/forum/viewtopic. ... 52#p230452
Re: Octane Snow
Posted: Thu Apr 16, 2015 7:37 am
by wastzzz
Quite beautiful.
M.
Re: Octane Snow
Posted: Thu Apr 16, 2015 12:17 pm
by Buraq
I love it!!! Great work.
Re: Octane Snow
Posted: Thu Apr 16, 2015 1:22 pm
by prodviz
Very nice. Are you using only procedural for displacement?
Re: Octane Snow
Posted: Thu Apr 16, 2015 4:25 pm
by Elvissuperstar007
Add in the online library
Re: Octane Snow
Posted: Thu Apr 16, 2015 6:12 pm
by dotcommer
prodviz wrote:Very nice. Are you using only procedural for displacement?
Yup! Only procedural noise from Octane.
Re: Octane Snow
Posted: Fri Apr 17, 2015 9:59 am
by ElBloko
dotcommer wrote:prodviz wrote:Very nice. Are you using only procedural for displacement?
Yup! Only procedural noise from Octane.
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
Re: Octane Snow
Posted: Fri Apr 17, 2015 10:21 am
by 3rdeye
looks nice...but needs little improvement...good progress though
Re: Octane Snow
Posted: Fri Apr 17, 2015 11:06 pm
by nuno1980
Snow - Diffuse material!??? Seems no because your scene isn't equal to the real life... But yes should change material to "specular" due to like a bit "ice".

Re: Octane Snow
Posted: Sat Apr 18, 2015 8:56 am
by bepeg4d
ElBloko wrote:
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
hi ElBloko,
not properly, there is a special option in the c4d integrated plugin made by aoktar that let us use any c4d procedural shader that will be baked on the fly as texture image and can be used with octane displacement

Basically, is like to use the standalone lua script for generating noise texture from procedurals, so is just a workaround, but it could be very useful and easy to use. On the other hand, some bad tiling effects could happen.
I don't know if other plugins have the same option.
ciao beppe