Smoothing Groups OBJ Modo 801
Posted: Wed Apr 15, 2015 10:09 am
Hello to all.
Could you help me please to understand how it works.
I've very simple low poly geometry created in modo.
In base material smoothing set 100% and angle 60%. Modo display this smoothing is very good (did i understand correctly, this is normals?).
After that I exporting geometry to octane render and here I've question:
1. Did I need to uncheck option "load vertex normals"?
2. Did obj store smothing groups?
3. Which I need to use, vertext normals or smoothing group in render?
Look at the pictures this "load vertex normals" options turned on and off. Smoothing are very different and I've no idea how is better and correct.
Load vertex normals uncheked Load vertex normals checked Wireframe I personnaly like when load vertex normals turned off. Result is more accurate.
What do you think?
Could you help me please to understand how it works.
I've very simple low poly geometry created in modo.
In base material smoothing set 100% and angle 60%. Modo display this smoothing is very good (did i understand correctly, this is normals?).
After that I exporting geometry to octane render and here I've question:
1. Did I need to uncheck option "load vertex normals"?
2. Did obj store smothing groups?
3. Which I need to use, vertext normals or smoothing group in render?
Look at the pictures this "load vertex normals" options turned on and off. Smoothing are very different and I've no idea how is better and correct.
Load vertex normals uncheked Load vertex normals checked Wireframe I personnaly like when load vertex normals turned off. Result is more accurate.
What do you think?