Good to see people testing, but AO looks always so fake
Can anyone improve the speed for PT?
Re: Corona Benchmark Scene
Posted: Mon Apr 13, 2015 12:31 pm
by whersmy
Can someone export a .orbx for non-max users?
Re: Corona Benchmark Scene
Posted: Mon Apr 13, 2015 4:35 pm
by gabrielefx
This is my version
every parameter is tweaked
regards
Re: Corona Benchmark Scene
Posted: Mon Apr 13, 2015 4:48 pm
by noelnoel
just for test, like a picture with flash.
Re: Corona Benchmark Scene
Posted: Tue Apr 14, 2015 8:30 am
by RobSteady
@ Gabriele: Thanks! But speedwise it's a lot slower/noisier now.
@ noel: Please don't do this
Re: Corona Benchmark Scene
Posted: Tue Apr 14, 2015 9:28 am
by gabrielefx
photorealistic vs speed balance is hard to find.
In your scene you clamped all caustics and glossy+diffuse bounces are set to minimum.
Also highlights are clamped to 1.
In interiors I set glossy and diffuse to 10 or 12, for exteriors 5-8 and caustics can be clamped because the sun generates visible fireflies hard to delete with the pixel filter.
I never create materials with diffuse shaders except when I need translucency for thin surfaces. For plants I alway mix diffuse and glossy.
For example the curtain material is wrong. There is no transparency. In reality we should add an opacity mask or mix a diffuse shader + specular with roughness set to 0,1 and index set to 1.