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3ds max viewport artifacts

Posted: Sun Apr 05, 2015 8:50 pm
by coilbook
Hi Does anyone have any solution for 3ds max viewport artifacts. Seems like orthographic view is ok but perspective looks strange Happens a lot on large terrains
Thank you !

Re: 3ds max viewport artifacts

Posted: Sun Apr 05, 2015 9:16 pm
by RobSteady
Correct scale?
Far away from origin?

Re: 3ds max viewport artifacts

Posted: Sun Apr 05, 2015 11:26 pm
by coilbook
RobSteady wrote:Correct scale?
Far away from origin?
Hi Thank you for your reply
scale is correct but we use inches as 3ds max units maybe too small for large terrain
and it is right in the center of the origin

Re: 3ds max viewport artifacts

Posted: Mon Apr 06, 2015 7:47 am
by gabrielefx
vieport clipping
enable it in the top left viewport menu
a tiny arrow will appear on the right side...it's a cursor
move it up or down.

regards

Re: 3ds max viewport artifacts

Posted: Mon Apr 06, 2015 2:06 pm
by coilbook
gabrielefx wrote:vieport clipping
enable it in the top left viewport menu
a tiny arrow will appear on the right side...it's a cursor
move it up or down.

regards
Thank you! it worked

Re: 3ds max viewport artifacts

Posted: Mon Apr 06, 2015 2:52 pm
by noelnoel
try to move all to point 0.0.0. x.y.z , viewport clipping work but its not the problem, point 0.0.0 its the problem

Re: 3ds max viewport artifacts

Posted: Mon Apr 06, 2015 9:24 pm
by acc24ex
also I always try to move rayepsilon a bit up or down, tends to remove artifacts, then scale, or check the world position so it's at 0,0,0