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Displacement issue with noise

Posted: Wed Apr 01, 2015 1:09 pm
by rogue_unicorn
Hi,

I am having a problem with the displacement using native C4Ds noise. When I add a displacement I get these edges. I know it has something to do with the UVs. Is there something I am missing or is this not supported yet?

Image

Thank you!

Re: Displacement issue with noise

Posted: Wed Apr 01, 2015 1:14 pm
by aoktar
Any cpu shaders(c4d's shaders) cannot work with gpu engine. We are converting them to images and mapping to materials. So it's just samething as making a image in ps and mapping as image. I hope this makes some sense!

Re: Displacement issue with noise

Posted: Wed Apr 01, 2015 1:48 pm
by rogue_unicorn
Yes, that would pretty much explain everything. Thanks for your answer! I have a few workarounds in mind, so it's not the end of the world, although it would have made this fulldome project a lot easier to finish.

Re: Displacement issue with noise

Posted: Wed Apr 01, 2015 1:54 pm
by aoktar
You can use spherical mapping of texture and big resolutions of displacement.